Post by aerofoto - HJG Admin on Dec 14, 2011 19:40:26 GMT
HJG CONCORDE INSTALLATION & HANDLING NOTES - SECTION # 1
UPDATED: DECEMBER 14th 2011
HJG CONCORDE PROJECT INFORMATION
We are grateful to Pierre MARCHADIER and Loic DEVISME (FS FRANCE TEAM) for modeling CONCORDE in the form of this "PROJECT MACH 2" (PM2) simulation.
We are additionally grateful to Thomas LO GERFO, Gilles MERCIER, Mike MONCE, Benoit PLAMONDON, and Peter SLATER for their valued contributions to this CONCORDE project .... in the form of negotiation, panel/gauge design work, FDE modification, and audio development .... all of which have resulted in this particular project comming to HJG.
THANK YOU EVERYONE !
This CONCORDE project must be regarded as an "FS FRANCE TEAM" production .... "hosted at HJG by consent".
This CONCORDE project is intended for use with FS9/FS2004 only .... it is not FSX compatible
This CONCORDE project is being released as a "WORK IN PROGRESS" (WIP). A small number of "very minor" maintenance issues do currently exist with this simulation. These are hilited within SECTION 1/2/3 of these notes. These issues "do not" detract from general functionality or overall enjoyment of this simulation. HJG hope to be able to resolve these "minor" issues in the near future.
This CONCORDE project is represented by each of the following elements ....
- Aircraft Base Pack (includes panel/gauges, modules, effects)
- Aircraft Soundpack (temporary version)
- Aircraft Textures
PLEASE NOTE .... with the exception of these "SECTION 1/2/2" notes .... no "ENGLISH" language manual is available for this CONCORDE simulation. All data contained with the Aircraft Base Pack "DOUCUMENTS" folder appears in "FRENCH" language, but, given the fact "aviation" is a mostly "technical language" and essentially relates to "numbers" .... this information should be quite easy to interpret none-the-less.
These notes will constantly be revised and updated in the future as is determined necessary.
1. CONCORDE AIRCRAFT BASE PACK
1 (only) CONCORDE aircraft base pack is provided and represents the following aircraft configuration ....
CONCORDE 101/102 .... RR/SNECMA OLYMPUS 593 MK 610 afterburning turbojets (38,050 LBS thrust e/a / MGTOW 173.500 LBS)
The "FSFT CONCORDE PM2" Aircraft Base Pack is available from the "CONCORDE" section of the HJG Downloads page.
The CONCORDE Aircraft Base Pack file includes each of the following elements ....
- 3D models with VC panels
- 2D CONCORDE panel (no suitable MACH 2 capable default MSFS panel assignment is available for FS2004) .... complete with its entire gauges suite !
- Default MSFS sound assignment
In addition to the above .... the CONCORDE Aircraft Base Pack file also includes each the following essential elements ....
- Aircraft Effects
- Panel Modules
- Panel Sounds
It is imperative the "content" of each of these 3 these elements is installed strictly in accordance with installation instructions accompanying the Aircraft Base Pack file. "DO NOT" seperate or reassign these files to FS directory folders other than those specified .... or this simulation will not work.
2 3D models are provided in the Aircraft Base Pack file. Both feature VC panels. Only the standard "MODEL" file has been activated. The "MODEL.NO WIPERS" version model has not been thoroughly tested.
The Aircraft Base Pack file (named "FSFT CONCORDE PM2 V1") must be installed inside the FS9/FS2004 [/b]"AIRCRAFT"[/b] folder in accordance with the accompanying installation instructions.
2. PANELS
The 2D CONCORDE panel is included in the Aircraft Base Pack file .... named "FSFT CONCORDE PM2 V1").
The VC CONCORDE panel is incorporated into each of the 2 models provided .... and is accessed from the 2D panel using the "S" keyboard command. Both models feature the same VC panel.
No HJG produced CONCORDE panel is currently available or being planned for future release.
The 2D panel provided with this simulation is not that of the last FSFT release. The original last release FSFT panel version is still analysed. Its future availablity .... as part of this "HJG hosted product" .... is dependent upon necessary renovation work first being completed.
A 2D CONCORDE panel (by Peter SLATER in association with Rob BRENDREGT and Ted THOMPSON) has been imported into this simulation and proven to "work well" with the FSFT CONCORDE model/s, FDE, and the new ("temporary") AEROMUSICA CONCORDE soundpack. This 2D panel works in conjunction with the VC panel for all interior flightdeck views beyond the MAIN panel view.
HJG is grateful to Peter SLATER for his kind "consent" .... allowing HJG to host and possibly even modifiy (in the future) the 2D panel provided.
3. TEXTURES
A selection of 9 realworld and historic airline/operator CONCORDE textures are provided.
All CONCORDE textures are available from the "CONCORDE" section of the HJG Downloads page.
6 of these textures are "new". 3 of the textures provided represent the "original versions" accompanying the last FSFT CONCORDE release .... and will be updated then re-released by HJG in the very near future.
Additional variations of realworld CONCORDE liveries will also be represented by HJG in the very near future. PLEASE DO NOT REQUEST FICTICIOUS LIVERIES. HJG DOES NOT ENTERTAIN REQUESTS FOR ANY FAKE LIVERIES !
Both of the supplied 3D models support any of the 9 textures provided.
All CONCORDE textures must be installed inside the CONCORDE Aircraft Base Pack folder .... in accordance with the accompanying installation instructions. The ADD TO AIRCRAFT data which accompanies each CONCORDE texture must be "copied & pasted" to the space provided near the top of the AIRCRAFT.CFG file .... with the [FLTSIM.XX] data entry, appearing at the top of each ADD TO AIRCRAFT data section, then being edited to read [FLTSIM.0 for the very first texture installment .... with subsequent TEXTURE/ADD TO AIRCRAFT installments then being edited to read in accordance with strict numerical sequencing (1/2/3 etc) .... as per the following CFG specimen ....
4. SOUNDPACK
HJG offer 1 (only) CONCORDE soundpack .... by AEROMUSICA.
This soundpack is available on the "CONCORDE" sounds section of the HJG Downloads page.
This soundpack must be installed inside the CONCORDE Aircraft Base Pack folder. It is intended to replace the default MSFS assigned Sound folder and must be Installed in accordance with the accompanying installation instructions.
PLEASE NOTE .... this soundpack is a "TEMPORARY" version only. It has not been produced from actual CONCORDE recordings, but, has been engineered to work well with this CONCORDE simulation resulting in otherwise very appropriate audio
A high-quality custom RR/SNECMA OLYMPUS turbojet soundpack for CONCORDE will be developed by AEROMUSICA especially for use with this simulation .... and will be released in the future.
5. SMOKE & OTHER EFFECTS
Engine smoke and Reheat/Afterburner effects (firworks) are represented in this CONCORDE simulation .... among other effects files.
These are included in the separate "FS9 EFFECTS FOLDER" contained inside the CONCORDE Aircraft Base Pack. Install the entire "content" (only) of this Effects folder inside the FS9/FS2004 "EFFECTS" folder in accordance with the accompanying installation instructions.
I believe this quite adequately covers most of the essential details .... so then .... ANY QUESTIONS ANYONE ?
Mark C
AKL/NZ
UPDATED: DECEMBER 14th 2011
HJG CONCORDE PROJECT INFORMATION
We are grateful to Pierre MARCHADIER and Loic DEVISME (FS FRANCE TEAM) for modeling CONCORDE in the form of this "PROJECT MACH 2" (PM2) simulation.
We are additionally grateful to Thomas LO GERFO, Gilles MERCIER, Mike MONCE, Benoit PLAMONDON, and Peter SLATER for their valued contributions to this CONCORDE project .... in the form of negotiation, panel/gauge design work, FDE modification, and audio development .... all of which have resulted in this particular project comming to HJG.
THANK YOU EVERYONE !
This CONCORDE project must be regarded as an "FS FRANCE TEAM" production .... "hosted at HJG by consent".
This CONCORDE project is intended for use with FS9/FS2004 only .... it is not FSX compatible
This CONCORDE project is being released as a "WORK IN PROGRESS" (WIP). A small number of "very minor" maintenance issues do currently exist with this simulation. These are hilited within SECTION 1/2/3 of these notes. These issues "do not" detract from general functionality or overall enjoyment of this simulation. HJG hope to be able to resolve these "minor" issues in the near future.
This CONCORDE project is represented by each of the following elements ....
- Aircraft Base Pack (includes panel/gauges, modules, effects)
- Aircraft Soundpack (temporary version)
- Aircraft Textures
PLEASE NOTE .... with the exception of these "SECTION 1/2/2" notes .... no "ENGLISH" language manual is available for this CONCORDE simulation. All data contained with the Aircraft Base Pack "DOUCUMENTS" folder appears in "FRENCH" language, but, given the fact "aviation" is a mostly "technical language" and essentially relates to "numbers" .... this information should be quite easy to interpret none-the-less.
These notes will constantly be revised and updated in the future as is determined necessary.
1. CONCORDE AIRCRAFT BASE PACK
1 (only) CONCORDE aircraft base pack is provided and represents the following aircraft configuration ....
CONCORDE 101/102 .... RR/SNECMA OLYMPUS 593 MK 610 afterburning turbojets (38,050 LBS thrust e/a / MGTOW 173.500 LBS)
The "FSFT CONCORDE PM2" Aircraft Base Pack is available from the "CONCORDE" section of the HJG Downloads page.
The CONCORDE Aircraft Base Pack file includes each of the following elements ....
- 3D models with VC panels
- 2D CONCORDE panel (no suitable MACH 2 capable default MSFS panel assignment is available for FS2004) .... complete with its entire gauges suite !
- Default MSFS sound assignment
In addition to the above .... the CONCORDE Aircraft Base Pack file also includes each the following essential elements ....
- Aircraft Effects
- Panel Modules
- Panel Sounds
It is imperative the "content" of each of these 3 these elements is installed strictly in accordance with installation instructions accompanying the Aircraft Base Pack file. "DO NOT" seperate or reassign these files to FS directory folders other than those specified .... or this simulation will not work.
2 3D models are provided in the Aircraft Base Pack file. Both feature VC panels. Only the standard "MODEL" file has been activated. The "MODEL.NO WIPERS" version model has not been thoroughly tested.
The Aircraft Base Pack file (named "FSFT CONCORDE PM2 V1") must be installed inside the FS9/FS2004 [/b]"AIRCRAFT"[/b] folder in accordance with the accompanying installation instructions.
2. PANELS
The 2D CONCORDE panel is included in the Aircraft Base Pack file .... named "FSFT CONCORDE PM2 V1").
The VC CONCORDE panel is incorporated into each of the 2 models provided .... and is accessed from the 2D panel using the "S" keyboard command. Both models feature the same VC panel.
No HJG produced CONCORDE panel is currently available or being planned for future release.
The 2D panel provided with this simulation is not that of the last FSFT release. The original last release FSFT panel version is still analysed. Its future availablity .... as part of this "HJG hosted product" .... is dependent upon necessary renovation work first being completed.
A 2D CONCORDE panel (by Peter SLATER in association with Rob BRENDREGT and Ted THOMPSON) has been imported into this simulation and proven to "work well" with the FSFT CONCORDE model/s, FDE, and the new ("temporary") AEROMUSICA CONCORDE soundpack. This 2D panel works in conjunction with the VC panel for all interior flightdeck views beyond the MAIN panel view.
HJG is grateful to Peter SLATER for his kind "consent" .... allowing HJG to host and possibly even modifiy (in the future) the 2D panel provided.
3. TEXTURES
A selection of 9 realworld and historic airline/operator CONCORDE textures are provided.
All CONCORDE textures are available from the "CONCORDE" section of the HJG Downloads page.
6 of these textures are "new". 3 of the textures provided represent the "original versions" accompanying the last FSFT CONCORDE release .... and will be updated then re-released by HJG in the very near future.
Additional variations of realworld CONCORDE liveries will also be represented by HJG in the very near future. PLEASE DO NOT REQUEST FICTICIOUS LIVERIES. HJG DOES NOT ENTERTAIN REQUESTS FOR ANY FAKE LIVERIES !
Both of the supplied 3D models support any of the 9 textures provided.
All CONCORDE textures must be installed inside the CONCORDE Aircraft Base Pack folder .... in accordance with the accompanying installation instructions. The ADD TO AIRCRAFT data which accompanies each CONCORDE texture must be "copied & pasted" to the space provided near the top of the AIRCRAFT.CFG file .... with the [FLTSIM.XX] data entry, appearing at the top of each ADD TO AIRCRAFT data section, then being edited to read [FLTSIM.0 for the very first texture installment .... with subsequent TEXTURE/ADD TO AIRCRAFT installments then being edited to read in accordance with strict numerical sequencing (1/2/3 etc) .... as per the following CFG specimen ....
[fltsim.0] // Change "xx" to next number in sequence starting from 0
title=BAe/SNIAS Concorde 101 Air France 1977
sim=concorde
model=
panel=
sound=
texture=air_france_1977_101_f-wtsa
checklists=
kb_checklists=Concorde_check
kb_reference=Concorde_ref
kb_notes=Concorde_notes
atc_id=F-WTSA
atc_airline=AIR FRANCE
atc_flight_number=101
atc_heavy=1
atc_parking_codes=AFR
atc_parking_types=GATE,CARGO,RAMP
editable=1
ui_manufacturer=BAe/SNIAS
ui_type=Concorde 101
ui_variation=Air France (1977)
description=Model - FSFrance Team - Pierre Marchadier, Loic Devisme, Pe\nPanel - FS France Team, Peter Slater, Rob Bredregt, Ted Thomson\nTextures - FSFrance Team\nFDE - Pedro Oliveira, Mike Monce\nSound - Mike Hambly, Mark Cranston, Benoit Plamondon
[fltsim.1] // Change "xx" to next number in sequence starting from 0
title=BAe/SNIAS Concorde 101 Air France (PEPSI) 1996
sim=concorde
model=
panel=
sound=
texture=air_france_pepsi_1996_101_f-btsd
checklists=
kb_checklists=Concorde_check
kb_reference=Concorde_ref
kb_notes=Concorde_notes
atc_id=F-BTSD
atc_airline=AIR FRANCE
atc_flight_number=101
atc_heavy=1
atc_parking_codes=AFR
atc_parking_types=GATE,CARGO,RAMP
editable=1
ui_manufacturer=BAe/SNIAS
ui_type=Concorde 101
ui_variation=Air France - PEPSI (1977)
description=Model - FSFrance Team - Pierre Marchadier, Loic Devisme, Pe\nPanel - FS France Team, Peter Slater, Rob Bredregt, Ted Thomson\nTextures - FSFrance Team\nFDE - Pedro Oliveira, Mike Monce\nSound - Mike Hambly, Mark Cranston, Benoit Plamondon
[fltsim.2] // Change "xx" to next number in sequence starting from 0
title=BAe/SNIAS Concorde 101 Air France 2000
sim=concorde
model=
panel=
sound=
texture=air_france_2000_101_f-bvfc
checklists=
kb_checklists=Concorde_check
kb_reference=Concorde_ref
kb_notes=Concorde_notes
atc_id=F-BVFC
atc_airline=AIR FRANCE
atc_flight_number=101
atc_heavy=1
atc_parking_codes=AFR
atc_parking_types=GATE,CARGO,RAMP
editable=1
ui_manufacturer=BAe/SNIAS
ui_type=Concorde 101
ui_variation=Air France (2000)
description=Model - FSFrance Team - Pierre Marchadier, Loic Devisme, Pe\nPanel - FS France Team, Peter Slater, Rob Bredregt, Ted Thomson\nTextures - FSFrance Team\nFDE - Pedro Oliveira, Mike Monce\nSound - Mike Hambly, Mark Cranston, Benoit Plamondon
title=BAe/SNIAS Concorde 101 Air France 1977
sim=concorde
model=
panel=
sound=
texture=air_france_1977_101_f-wtsa
checklists=
kb_checklists=Concorde_check
kb_reference=Concorde_ref
kb_notes=Concorde_notes
atc_id=F-WTSA
atc_airline=AIR FRANCE
atc_flight_number=101
atc_heavy=1
atc_parking_codes=AFR
atc_parking_types=GATE,CARGO,RAMP
editable=1
ui_manufacturer=BAe/SNIAS
ui_type=Concorde 101
ui_variation=Air France (1977)
description=Model - FSFrance Team - Pierre Marchadier, Loic Devisme, Pe\nPanel - FS France Team, Peter Slater, Rob Bredregt, Ted Thomson\nTextures - FSFrance Team\nFDE - Pedro Oliveira, Mike Monce\nSound - Mike Hambly, Mark Cranston, Benoit Plamondon
[fltsim.1] // Change "xx" to next number in sequence starting from 0
title=BAe/SNIAS Concorde 101 Air France (PEPSI) 1996
sim=concorde
model=
panel=
sound=
texture=air_france_pepsi_1996_101_f-btsd
checklists=
kb_checklists=Concorde_check
kb_reference=Concorde_ref
kb_notes=Concorde_notes
atc_id=F-BTSD
atc_airline=AIR FRANCE
atc_flight_number=101
atc_heavy=1
atc_parking_codes=AFR
atc_parking_types=GATE,CARGO,RAMP
editable=1
ui_manufacturer=BAe/SNIAS
ui_type=Concorde 101
ui_variation=Air France - PEPSI (1977)
description=Model - FSFrance Team - Pierre Marchadier, Loic Devisme, Pe\nPanel - FS France Team, Peter Slater, Rob Bredregt, Ted Thomson\nTextures - FSFrance Team\nFDE - Pedro Oliveira, Mike Monce\nSound - Mike Hambly, Mark Cranston, Benoit Plamondon
[fltsim.2] // Change "xx" to next number in sequence starting from 0
title=BAe/SNIAS Concorde 101 Air France 2000
sim=concorde
model=
panel=
sound=
texture=air_france_2000_101_f-bvfc
checklists=
kb_checklists=Concorde_check
kb_reference=Concorde_ref
kb_notes=Concorde_notes
atc_id=F-BVFC
atc_airline=AIR FRANCE
atc_flight_number=101
atc_heavy=1
atc_parking_codes=AFR
atc_parking_types=GATE,CARGO,RAMP
editable=1
ui_manufacturer=BAe/SNIAS
ui_type=Concorde 101
ui_variation=Air France (2000)
description=Model - FSFrance Team - Pierre Marchadier, Loic Devisme, Pe\nPanel - FS France Team, Peter Slater, Rob Bredregt, Ted Thomson\nTextures - FSFrance Team\nFDE - Pedro Oliveira, Mike Monce\nSound - Mike Hambly, Mark Cranston, Benoit Plamondon
4. SOUNDPACK
HJG offer 1 (only) CONCORDE soundpack .... by AEROMUSICA.
This soundpack is available on the "CONCORDE" sounds section of the HJG Downloads page.
This soundpack must be installed inside the CONCORDE Aircraft Base Pack folder. It is intended to replace the default MSFS assigned Sound folder and must be Installed in accordance with the accompanying installation instructions.
PLEASE NOTE .... this soundpack is a "TEMPORARY" version only. It has not been produced from actual CONCORDE recordings, but, has been engineered to work well with this CONCORDE simulation resulting in otherwise very appropriate audio
A high-quality custom RR/SNECMA OLYMPUS turbojet soundpack for CONCORDE will be developed by AEROMUSICA especially for use with this simulation .... and will be released in the future.
5. SMOKE & OTHER EFFECTS
Engine smoke and Reheat/Afterburner effects (firworks) are represented in this CONCORDE simulation .... among other effects files.
These are included in the separate "FS9 EFFECTS FOLDER" contained inside the CONCORDE Aircraft Base Pack. Install the entire "content" (only) of this Effects folder inside the FS9/FS2004 "EFFECTS" folder in accordance with the accompanying installation instructions.
I believe this quite adequately covers most of the essential details .... so then .... ANY QUESTIONS ANYONE ?
Mark C
AKL/NZ