Post by aerofoto - HJG Admin on Jan 26, 2018 2:51:49 GMT
Folks .... it's just been reported to me this morning (due to a difficulty recently experienced by someone else) that our "DC-9" sounds (only) .... on our "DOUGLAS SOUNDS" downloads page .... appear to have been erroneously labelled FS2004 AND FSX compatible.
PLEASE NOTE AS FOLLOWS ....
Each of our current 3 DC-9 soundpascks are FS2004 COMPATIBLE ONLY.
They ARE NOT FSX compatible.
If installed in FSX these soundpacks will not do any harm, but, "will not" result in satisfactory audio playback quality.
We "do" have a new DC-9 audio project planned for future release .... and which will result in separate FS2004 and FSX specific soundpacks .... BUT ... these are some way off yet.
The general rule of thumb is FS2004 soundpacks are for "FS2004 use only" .... and FSX soundpacks are for "FSX use only".
Both FS2004 and FSX soundpacks are "SEPARATE" .... and "DIFFERENT" .... due to the sound engine within each of these FS versions being "DIFFERENT" and therefore requiring "different" audio compilation in regard to their playback of interior/exterior engine sounds and environmental ambiance.
We'll get this DC-9 soundpack labeling error fixed ASAP, but, until we do then just be aware of this
Post by aerofoto - HJG Admin on Jan 27, 2018 6:29:05 GMT
Further to the above notice .... the following is a list/clarification of what HJG sounpacks are FS2904 and FSX compatible ....
- Separate "FS2004" specific MERCURE soundpacks available
- Separate "FSX" specific MERCURE soundpacks available
- Separate "FS2004" specific RJ-70/85/100 soundpack available - separate "FS2004" specific BAe 146-100/200/300 soundpack available
- Separate "FSX" specific RJ-70/85/100 soundpack available - Separate "FSX" specific BAe 146-100/200/300 soundpack available
PLEASE NOTE: These soundpacks are ARJ and BAe specific due to the dictates of both FDE and panel assignments
- All B367-80/B707/B720/C135 SERIES soundpacks are "FS2004" compatible only
PLEASE NOTE: The DC-8 soundpacks are not compatible with our B707/B720/C135 SERIES simulations
- No B717-200 soundpack is as yet available (use "MD-90" soundpack as a temporary assignment .... "FS2004" compatible only)
- Separate "FS2004" specific B727 soundpacks available
- Separate "FSX" specific B727 soundpacks available
- Separate "FS2004" specific B737 soundpacks available
- Separate "FSX" specific B737 soundpacks available
- All CARAVELLE soundpacks are "FS2004" compatible only
- The CONCORDE soundpack is "FS2004" compatible only
- All CV-880/CV-990 soundpacks are "FS2004" compatible only
- Separate "FS2004" specific DC-8 soundpacks available
- Separate "FSX" specific DC-8 soundpacks available
PLEASE NOTE: These DC-8 soundpacks are not compatible with our B707/B720/C135 SERIES simulations
- All DC-9 soundpacks are "FS2004" compatible only
- Separate "FS2004" specific DC-10 soundpacks available
- Separate "FSX" specific DC-10 soundpacks available
- Separate "FS2004" specific L-1011 soundpacks available
- Separate "FSX" specific L-1011 soundpacks available
All MS-80/90 soundpacks are "FS2004" compatible only
In cases where both FS2003 and FSX version files are available be sure to select the correct soundpack version in accordance with your FS version of choice.
Q1: WHY ARE SOME SOUNDPACKS AVAILABLE IN BOTH FS2004 AND FSX VERSIONS AND NOT OTHERS ?
A1: Because what we offer represents the extent of our current soundpack development/re-developmrnt .... so far. All soundpacks were originally FS2004 compatible only. These are slowly being re-engineered for use with both FS versions. Be aware though it takes "a long period of time" to produce and/or re-engineer 1 soundpack .... "to our satisfaction" .... before these are ever publicly released.
Q2: WHY IS IT NECESSARY TO PRODUCE BOTH FS2004 AND FSX SOUNDPACKS ?
A2: Becuase the sound engine within both FS versions is "different" and soundpacks need being specifically compiled for use with each FS version. The FSX sound engine is actually superior to that of FS2004 .... featuring additional audio parameters as well as a unique audio dopplar effect which we've been able to exploit .... and which FS2004 doesn't have. "DON'T" use FS2004 soundpacks in FSX .... and "DON'T use FSX soundpacks in FS2004 though. Using the wrong soundpack version either FS version "will" result in "unsatisfactory" audio playback quality.
Q3: WHY ARE THERE DIFFERENT ENGINE TYPE SOUNDPACKS FOR SOME AIRECRAFT ?
A3: Because some aircraft engines types exhibit different audio characteristics .... which we' ve have been able to reproduce "with great authenticity". Be sure to use the correct engine type soundpacks with each aircraft type though.
Q4: HOW DO I KNOW WHICH SOUNDPACKS TO USE FOR EACH AIRCRAFT TYPE ?
A4: This information is clearly stated within text accompanying each downloadable file .... and also within the "SOUND" section (PP1) of each forum based manual/"PANEL INSTALLATION & HANDLING NOTES". Our "SOUNDS" are defined by aircraft manufacturer type .... with the soundpacks for each aircraft aircraft type/engine type listed accordingly within each downloads section.
Q5: WHY ARE THERE 3 SEPARATE SOUNDPACKS FOR EACH OF THE 3 BASIC B737's ?
A5: This's dictated by certain FDE related engine thrust and other audio related parameters which are slightly different among each of these B737's .... and which dictated the need for separate soundpacks. Each soundpack may sound similar, but, has actually been compiled slightly differently (in order to achieve this audio similarity) in accordance with the said FDE and other influences.
Q6: CAN HJG SUPPLIED AIRCRAFT SOUNDPACKS BE USED WITH NON-HJG SIMULATIONS ?
A6: They'll function (and that's about it), but "technically speaking" the answer is "NO" .... because the soundpacks we offer are customized to work best with HJG supplied FDE and panel/gauge programming only (to ensure the best/most authentic audio experiencce) .... and which ensures their incompatibility with non-HJG supplied simulations unless their FDE's are swapped for HJG versions but which may not be an easy or practical option for some.
Q7: CAN NON-HJG SUPPLIED SOUNDPACKS BE USED WITH HJG SIMULATIONS ?
A7: Again and as per Q6/A6 (above) .... the purely "technical" answer is "NO" and for precisely the same reasons. Other than that .... non-HJG produced soundpacks will function with our simulations, but, not as "we intend" in order to satisfy "our own interpretations" of what we term being "authenticity and compatibility".
Mark C AKL/NZ
Last Edit: Feb 4, 2018 8:01:42 GMT by aerofoto - HJG Admin: spelling/grammar editing & additional data
Post by aerofoto - HJG Admin on Feb 3, 2018 21:22:57 GMT
Not necessarily (and kindly note I'm not posing this reply in opposition to your suggestion or to simply advocate use of exclusively what we offer either) .... in respect of "our simulations" at least .... simply because (and as has been stated within many past postings here) it needs to be remembered that most of (I don't say all of) the soundpacks "we offer" are compiled strictly in accordance with "certain FDE related parameters" to ensure complete/harmonious compatibility with "our own" simulations generally.
That's why our soundpacks are typically "aircraft type specific" and may not work as well (in respect of what we term as working well) if used with another aircraft type or other/non-HJG simulations (unless other FDE's are substituted for our own) .... due to such FDE incompatibilities.
The SKYHIGH option may work with our simulations in FSX .... and it may be quite good too .... I'm not denying that.
All I'm saying here is .... having not been manufactured by us it won't/can't have been tailored in accordance with our own FDE data (for the DC-9's in this particular case) and therefore "may not" (I don't say it won't) function "as we intend". Nor will it be composed of the "aircraft type specific" onboard ambiance we apply to most of our own soundpacks either (generally recorded from the real thing and for which our sound master has an unbelievably extensive library of real world audio resource dating back to the 70's/80's and which we draw upon) .... and people do, perhaps, need to be made aware of these details.
STILL .... and as you hint .... in the temporary absence of our own FSX specific DC-9 JT8D soundpack/s .... this SKYHIGH audio option is "an option" for people/"FSX users" to consider .... if they wish to .... and until our own "definitive/customized" productions are finally released for our DC-9 simulations ....