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Post by whisperliner99 on May 22, 2022 18:25:30 GMT
Has anyone else noticed the aft sections of the 30ER's engines flickering in and out of existence when viewing the external model from certain angles? Was doing a sightseeing tour over the north side of Puerto Rico last evening, when I found that as I panned the camera around, the birds engines where occasionally missing parts of their exhaust. Primarily the inside of the hot portion of the engines exhaust port, from which I could then see through the engines like a telescope or porthole.
WhisperLiner99
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Post by aerofoto - HJG Admin on May 22, 2022 19:47:57 GMT
You need to tell us precisely what DC-10 "Texture/s" your using so we can inspect these/what we offer.
It'd also help if you right click on the model file/s (that's "on the actual model files" and not their folders). Select "PROPERTIES" .... then quote the displayed "LAST MODIFIED DATE" for the model file/s you're using and experiencing this particular issue with.
Might be helpful too if you can present an image that captures precisely what you're describing too.
Need to say though the DC-10 models we offer here have been uploaded since early 2018 and no such reports have previously been forthcoming .... at least none that I'm aware of.
Mark C AKL/NZ
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Post by aerofoto - HJG Admin on May 23, 2022 5:04:34 GMT
Had a look at the DC-10-30ER base pack. The 3D model is correct. The "30ER" model is also the "30LATE" model in the DC-10-30 base pack too .... just renamed accordingly Both of these particular 3D models are "the same/identical". These both represent the DC-10-30 version with the later/modified/short engine exhaust pipes. I've had a look at the model in FS2004 too .... and made a few images from reasonably acute angles as follows .... As my above images demonstrate there's no problem/s with the 3D model .... at least not that I can see/are being presented to me .... unless there's an issue with the particular texture your using with this/these model/s but which I can't imagine would result in what you're describing. Mark C AKL/NZ
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Post by whisperliner99 on May 23, 2022 20:24:51 GMT
Sim I am using is FS2004 Version 9.1
Running on Windows 10 Home Edition 64bit CPU - Intel Core i7
GPU - AMD Radeon HD 7700 Series - Primary/Discrete VRAM - 2048 MB - GDDR5 1125 MHz My 30ER's model properties also state it was from 2018, and the texture I was using is the Omni Air International N612AX, with the glitch most commonly occurring at or around 20,000ft. Model looks splendid when resting on the ground.
Some images of what I am describing below. My Apologies for not providing the necessary information beforehand. I would normally show images, but the forum will not permit me to upload any, in addition to now discovering that the insert image URL option is not working with google drive links.
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Post by aerofoto - HJG Admin on May 23, 2022 21:22:02 GMT
In regard to image posting.
You need to set up an account with a free image hosting service like IMGUR.COM .... if you don't already have such. Upload your images there. Then .... select their URL links and post these "HERE".
We don't allow attachments on this forum.
Mark C AKL/NZ
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Post by aerofoto - HJG Admin on May 24, 2022 4:15:10 GMT
OK .... downloaded, installed, and tested the said OMNI AIR DC-10-30ER N612AX texture. Found some problems immediately and have now resolved these .... I believe Seems that particular texture/livery was "faulty". It's among the very first DC-10 liveries we ever released and by it's file name I can see it's "not" one of those that passed through my pre-release inspection routine ANYWAY .... Some texture BMP's for that livery whilst saved in the correct format still contained MIPS. Once assigned to the 3D model this caused texture "blurries" on my system (as illustrated below) .... and which could also result in texture "flickering" on others. Other texture BMP's were incorrect data for the texture model version we offer here. I reformatted this entire texture and also replaced the incorrect BMP's too .... and that solved each of the problems I discovered ( as illustrated below). Upon completing this repair I didn't encounter any missing or hollow engine related details with this particular texture/3D model combination. Below is a selection of images I then shot of this fixed texture .... at the virtual FL310 and in FS2004. I've sent you a new texture file for this subject. Try out what I sent you. Report back. And if it works/resolves your issue (it should do) then we'll replace the apparently faulty texture .... ASAP. Whether or not "WINDOWS 10" may impose any graphics/display related issues upon the 3D model .... I know not .... but .... I'm not aware of such. Mark C AKL/NZ
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Post by whisperliner99 on May 27, 2022 19:01:46 GMT
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Post by aerofoto - HJG Admin on May 27, 2022 20:21:57 GMT
Thanks "WHISPERLINER99". I fixed your images .... and will send you advice (later) on how best to present such for your future reference The likely cause of that DC-10 texture glitch you encountered (as first reported) was the incorrectly formatted rear fuselage texture BMP I discovered .... as can be seen among my above ground image comparisons (original and fixed) of the particular texture concerned. There were also 3 other BMP's within that same texture package too that were incorrect data (although 2 of these wouldn't have contributed to your particular issue 1 could have) and each which have now been replaced with the correct data. A new/replacement "V2" texture will need to be uploaded .... but .... this "HAS NOT YET" been attended to. We'll advise of its availability later. I can see these on the fuselage crown skin in the 4th of your above images, but, can't relate to the cause. There's no raised, recessed, or lighting details on that part of the 3D model/s that might cause such. The 2 features above and below each of the elevators (fairings), and on the lower right fuselage section too (APU exhaust outlet), "are legitimate" though .... but I know you're not referring to either of these. I can't say with certainty, but, what you're seeing could be the result of the way your graphics card may be displaying some details, or its want of a Driver perhaps, or it could just be a consequence of using these models in FS2004 and "within the WINDOWS 10 environment" (these models predate WIN 10 by many years) .... I really don't know. I can see evidence of this in your 1st, 3rd, 4th, and 5th images above. It's possibly caused by the way your graphics card, or settings, are displaying shadowing and reflection in regard to circular/curved objects of metallic representation (possibly within that texture only .... as it may not happen using other textures). Such may also only be apparent during certain FS time of day/season lighting scenarios .... and may also only be visible from just some acute axis of view and at close proximity too. Mark C AKL/NZ
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