HA HA! Found it! The Temco Pinto by David Wooster & Mick Morrissey use aliasing between one folder and another. I KNEW I had a plane that aliased texture folders. This is copied from the Temco Pinto With Pods folder:
texture=..\..\..\Temco Super Pinto tanks\texture.blue
I tested this on another plane and it works. I changed it to:
texture=..\..\..\Piper Super Pacer\texture.N70304 to alias a texture folder in the Piper Super Pacer folder to use on the Piper PA-20 Pacer (both by Brian Gladden and use the same textures).
So, there's the answer...courtesy of David and Mick and their fun little Temco Pinto.
Flying is the perfect vocation for a man who wants to feel like a boy, but not for one who still is.
As I do Direct3D programming I can tell you that setting your FPS at 25 is good practice however ... a high frame rate results in a more fluid life like simulation at 60 fps, the simulator is extremely smooth and realistic, you will notice absolutely no frame lag at all at 60 fps if the sim could maintain it. At a higher fps the performance off your machine degrades...remember that FS has to deal with autogen scenery and other factors unlike a first person shooter ... so high frame rates results in more time before it even gets to calculate any information, resulting in massive stutters .... at 25 fps like has been pointed out, you may not notice the difference in frame lag, the simulation will be choppy but still good enough to fly and since its only 25 cycles a second, fs can get to other tasks more quickly such as drawing that other batch of autogen scenery.
If your wondering why you have weird pauses and stutters its because your fps is set too high above the margin.
The only way to render a scene at 60 fps with no stutter is to pre-load all the information into system memory but this will tax the cpu and gpu because FS models a really really LARGE envinronment ... LODs help out where needed but still, it has to render a scene that may have an object that is miles and miles away from you.
Until Microsoft finds a way to pre-load all of the autogen scenery away from our eyes, you will always have stutters ... set the frame rate high enough and you can even see FS drawing the trees in front of you ... this isn't very realistic at all.
Yesterday i was lamenting to my brother about the jaggies on my planes in FS9 which prohibit me from making decent screenshots. He suggested i turn on Anti-aliasing. I did that. The jaggues reduced. But it was still there. He then asked me to check resolution and it was set just as my display. Then he realized what was wrong. I had to run FS full-screen. I've been doing it in the window till now. Bam! I have no jaggies now whatsoever.. Then i read this thread. Now i think i can make screenshots decent enough to post on the forum.
I just want to ask about the "Trilinear" option. As some with some games this setting might cause a slight delay in game controller input visual response. Has anyone experimented between "trilinear" and "bilinear" options and game controller response?
PS..I know it is not a direct function of direct x input but I suggest it is a side effect. Unconfirmed.
Post by Nathan Ford - HJG on Oct 22, 2017 1:41:30 GMT
I suppose it depends on your graphics car Simpilo. If you have a modern graphics card, for example I have an nVidia GTX770 it shouldn’t make any difference to performance. It does, however dramatically improve on the picture line definition. I always use trilinear.