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Post by jensendk68 on Apr 2, 2013 18:43:24 GMT
Dear friends in HJG and fellow simmers, Today i've dowloaded the L1011-150 basepackage and a number of liveries. In the basepackage i found the usual files, and the air-file was named L1011_1.air. The same name i found in the model-library. So far so good. But when i installed the liveries and copied the contents from the "Add to aircraft.txt" i discovered that the "sim=" line in the cfg-file read L1011_100, instead of the expected L1011_1. Isn't there something wrong here? Or maybe i'm doing something wrong??? Should i use a set of files from a L1011-100-plane instead of the ones i found in the -150 basepackage? As i know the "sim="-line in the cfg-file should point at the *.air-file, or........ ?? I found the same thing in all 3 livery-packages. Best regards Kim Jensen
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Post by aerofoto - HJG Admin on Apr 2, 2013 20:52:16 GMT
There are only 3 distinct AIR.FILE versions for each of the 10 L1011 aircraft versions offered by HJG .... each of which "ARE" different. 1. All L1011 SHIP ONE, L1011-1, L1011-1F, L1011-50 aircraft textures should use the same corresponding aircraft base pack files .... each of which use ihe L1011-1 AIR.FILE .... so .... their CFG/ADD TO AIRCRAFT data should appear as follows .... title=Lockheed L-1011-1 Ship One sim=L1011_1 ui_manufacturer=Lockheed ui_type=L1011-1 Ship One
title=Lockheed L-1011-1 sim=L1011_1 ui_manufacturer=Lockheed ui_type=L1011-1
title=Lockheed L-1011-1F sim=L1011_1 ui_manufacturer=Lockheed ui_type=L1011-1F
title=Lockheed L-1011-50 sim=L1011_1 ui_manufacturer=Lockheed ui_type=L1011-502. All L1011-100, L1011-100F, L1011-150 aircraft textures should use the same corresponding aircraft base pack files .... each of which use the L1011-100 AIR.FILE .... so .... their CFG/ADD TO AIRCRAFT data should appear as follows .... title=Lockheed L-1011-100 sim=L1011_100 ui_manufacturer=Lockheed ui_type=L1011-100
title=Lockheed L-1011-100F sim=L1011_100 ui_manufacturer=Lockheed ui_type=L1011-100F
title=Lockheed L-1011-150 sim=L1011_100 ui_manufacturer=Lockheed ui_type=L1011-1502. All L1011-200, L1011-200F, L1011-250 aircraft textures should use the same corresponding aircraft base pack files .... each of which use the L1011_200 AIR.FILE .... so .... their CFG/ADD TO AIRCRAFT data should appear as follows .... title=Lockheed L-1011-200 sim=L1011_200 ui_manufacturer=Lockheed ui_type=L1011-200
title=Lockheed L-1011-200F sim=L1011_200 ui_manufacturer=Lockheed ui_type=L1011-200F
title=Lockheed L-1011-250 sim=L1011_200 ui_manufacturer=Lockheed ui_type=L1011-250Each of these 3 "basic" aircraft groups (L1011-1, 100, 200) are smilar .... with weight (primarily) and engine thrust then being the principal defining factor in the case of each aircraft sub version The above definitions are what should be stated in the CFG/FLTSIM.XX/ADD TO AIRCRAFT data for each texture/aircraft type sub version within the 3 principle aircraft groups. At least 1 person/HJG texture artis might have (inocently/inadvertently) committed a few errors in this regard. Not all L1011 textures were supplied to/processed by me, personally, so the definitions applied to some of these couldn't be checked by me, individually, and prior to their release. "IF" what you've currently downloaded .... in terms of textures and their supporting CFG/FLTSIM.XX/ADD TO AIRCRAFT data doesn't agree with the above-stated aircraft type/sub group definitions, then simply edit/amend this data accordingly .... as described .... and which should/"WILL" resolve any concern/s on your part.Just as an ADDENDA to this .... It's important to ensure that the CFG.FILE/AIR.FILE combinations within each aircraft base pack aren't ever mixed-up either .... ecause the stated weight and/or engine thrust variations applied within each CFG.FILE "DO" result in peformance variations throughout this particular aircraft line .... and are "precisely why" seperate aircraft base packs have been provided. The same applies in respect of using the correct aircraft panel version/s with the correct corresponding aircraft base pack version/s also .... for reasons of engine gauges calibration (primarily) .... and as stated/recommended within my following documentation .... tonymadgehjg.proboards.com/index.cgi?board=supportpage&action=display&thread=3888Getting these details right, as directed by my supporting documention, will ensire that ones virtual L1011 experience is an authentic as well as enjoyable one. Get back to me if do you have any further questions Mark C AKL/NZ
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Post by Dan K. Hansen on Apr 2, 2013 23:31:13 GMT
You might want to specify which textures you see this, and I'll modify them accordingly
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Post by jensendk68 on Apr 3, 2013 8:40:48 GMT
Hi Mark & Dan,
Thanks for your fast response to my question.
Based on Mark's detailed description of which files to which plane, the conclusion must be, that the basepackage for the -150 planes contains the wrong files. The package contains the L1011_1 files.
Is there any difference in the cfg-files, cause if not, then i will just copy a set of files from a -100 plane?
Best regards
Kim Jensen
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Post by aerofoto - HJG Admin on Apr 3, 2013 11:40:13 GMT
Examination of my own copy of the stock HJG L1011-150 Aircraft Base Pack file (packaged by me on January 8th 2011) indicates that it contains "the correct FDE files" .... a CFG file made out for a WEIGHT & BALANCE of some 470,000 LBS and 42,000 LB STATIC ENGINE THRUST and the L1011-100 AIR.FILE .... as intended. Examination of the L1011-150 Aircraft Base Pack file currently available/downloadable here at HJG indicates that it contains the correct CFG data (WEIGHT & BALANCE of some 470,000 LBS and 42,000 LB STATIC ENGINE THRUST) .... BUT .... it also contains an "incorrect AIR.FILE (for the L1011-1)". I do recall an internal situation, during early 2011, that will/may account for this, but, beyond merely stating the fact there's no point in my further trying to explain this publicly ;D EASIEST SOLUTION .... for "JESENSENDK68" and anyone else wanting to correct this discrepancy ....Since I can confirm that the L1011-150 CFG file "IS" the correct version .... just dump the L1011-1 AIR.FILE version currently contained within this particular aircraft base pack and replace it with the L1011-100 AIR.FILE version .... THEN .... be sure to adjust your CFG/ADD TO AIRCRAFT data lines for this particular aircraft version to read "precisely as follows" .... title=Lockheed L-1011-150 sim=L1011_100 ui_manufacturer=Lockheed ui_type=L1011-150This will see you right Thanks for the HU In the mean time .... and just for safety sake .... I will supply Dan with a new L1011-150 aircraft base pack which, hopefully, he might be able to upload ASAP in order to resolve this particular and inadvertent trap. Mark C AKL/NZ
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Post by jensendk68 on Apr 3, 2013 14:42:09 GMT
Hi Mark & Dan, Thanks a lot for the help. Maybe it should be said that the Model-directory also needs replacing, as this also contains a wrong model in the present -150 basepackage. Hope I haven't been too much of a pain in the ....... ;D Looking forward to take it to the skies this evening. If the the one with the long hair and the kids allows me to do so!! Best regards Kim Jensen
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Post by aerofoto - HJG Admin on Apr 3, 2013 20:03:46 GMT
"NOT AL ALL" .... that/this is what service and support are all about .... or at least should all be about. In fact it's good that you drew attention to the fact that this particular base pack contained an erroneous AIR.FILE .... since it was not previously appreciated .... SO .... thanks for the HU "NO" .... the models (3D models) contained within each of the 10 L1011 aircraft base packs are "one and the same". Vistaliners/Erick CANTU only ever produced one model. Whilst there are "minor" differences among the features/details associated with some of these real world aircraft .... HJG can't, represent these precisely in regard to the model .... BUT .... performance for each individual aircraft sub type are, by FDE definitions, as close as can currently be compiled for FS. I think I see/understand where you were comming from though .... in that there was "a very minor typo" in my notes concerning texture/base pack applications for the L1011-150 .... and which I've just corrected accordigly ;D OH Have you tried "flowers" .... or .... a "bottle of good French wine" (although the quality of ones flying after partaking/sharing of the wine can/may become inversely proportionate to consumption) .... or maybe even a "box of German/Bavarian or Swiss chocolates" ? ;D Mark C AKL/NZ
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Post by jensendk68 on Apr 4, 2013 4:51:05 GMT
Hi Mark, I was lead to believe that the model folder should be replaced too, when i saw that the mdl-file in the -150 package was called L1011_1.mdl and not L1011_100.mdl as in my L1011-100-folder. Thanks again for the help. Also regarding Mrs. Jensen. ;D Best regards Kim Jensen
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Post by aerofoto - HJG Admin on Apr 4, 2013 6:04:27 GMT
"DEFINITELY" .... do not change the name of the Model file. There is only "ONE" L1011 3D model (named L1011-100 by Erick CANTU) .... and, by default, it's the same file represented within all ten L1011 aircrat base packs offered by HJG. I have also now been informed, by Dan, that the above-mentioned AIR.FILE discrepency associated with the L1011-150 Aircraft Base Pack (the subject of this thread) has now been corrected .... "once and foe all". I further understand that each of the 6 L1011-150 texture folders currentlty offered by HJG now feature FLTSIM.XX/ADD TO AIRCRAFT data that reads in accordance with both the correct aircraft type name (L1011-150) and AIR.FILE name (L1011-100). PLEASE NOTE: This is a FLTSIM.XX/ADD TO AIRCRAFT and AIR.FILE correction only. There are absolutely no changes to any of the associated L1011-150 texture files .... or the recommended panel and soundpack assignments for this particular aircraft version. Folks wishing to do so should replace/updae their original installations with these new/corrected files. Thank You Dan Mark C AKL/NZ
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Post by almguy1 on Apr 4, 2013 7:15:18 GMT
FYI Had same problem with " Holiday Airlines " Texture file still not working It has one ui_type= L1011_200 and another saying sim=L1011_100 not sure why I cant get it to work. all my other textures work for L1011-1 so guess maybe some little glitch somewhere. Just thought I would mention it. Regards Dave
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Post by almguy1 on Apr 4, 2013 7:26:12 GMT
here is the ADD to Text for Holiday Airlines situated in L1011-1 downloads I am still getting a blank aircraft when I click on it. This is the download readme raw text. In my flight sim I have assigned a [fltsim.xx] sequential number to it.
// FS2004 /////////////////////////////////////////////////
[fltsim.xx] // Change "xx" to next number in sequence starting from 0 title=Holiday Airlines (1996) sim=L1011_100 model= panel= sound= texture=l1011-385-1_holiday_airlines_tc-rag_1996 kb_checklists= kb_reference= atc_id=TC-RAG atc_id_color=0x000091ff atc_id_enable=1 atc_airline=HOLIDAY atc_flight_number=1011 atc_heavy=1 atc_parking_codes= atc_parking_types=GATE,RAMP,CARGO ui_manufacturer=Lockheed ui_type=L1011-200 ui_variation=Holiday Airlines (1996) visual_damage=0 description=L1011 TRISTAR\nFirst flight on November 16th 1969 at Palmdale California\nTotal production of 250 aircraft\nModel by Erick Cantu\nFDE by Fraser Turner and modified Mike MONCE HJG\nPanel by Ken Mitchell and modified by George CARTY HJG\nTexture by Tony MADGE with engine textures by Todd MANBECK
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Post by aerofoto - HJG Admin on Apr 4, 2013 8:17:39 GMT
Dave's problem is a completely different issue from that reported (and now resolved) by "JENSENDK68" HOLIDAY AIRLINES is an L1011-1 .... meaning this particular texture should be used with the L1011-1 Aircraft Base Pack. From what you've posted .... I can see, plainly, that the ADD TO AIRCRAFT/FLTSIM.XX data has been incorrectly compiled in respect of its TITLE=, SIM=, and UI TYPE= data. This particular data should be edited appear as is bold typed "IN RED" .... and as follows .... [fltsim.xx] title=Lockheed L-1011-1 Holiday Airlines 1996 sim=L1011_1 model= panel= sound= texture=l1011-385-1_holiday_airlines_tc-rag_1996 kb_checklists= kb_reference= atc_id=TC-RAG atc_id_color=0x000091ff atc_id_enable=1 atc_airline=HOLIDAY atc_flight_number=1011 atc_heavy=1 atc_parking_codes= atc_parking_types=GATE,RAMP,CARGO ui_manufacturer=Lockheed ui_type=L1011-1 ui_variation=Holiday Airlines (1996) visual_damage=0 description=L1011 TRISTAR\nFirst flight on November 16th 1969 at Palmdale California\nTotal production of 250 aircraft\nModel by Erick Cantu\nFDE by Fraser Turner and modified Mike MONCE HJG\nPanel by Ken Mitchell and modified by George CARTY HJG\nTexture by Tony MADGE with engine textures by Todd MANBECKJuat add (copy and paste) the above data to your L1011-1 AIRCRAFT.CFG (don't forget to change XX to read the next sequential number according to your FLTSIM.XX chain of L1011-1 textures) .... THEN .... also check that your texture folder for this particular subject reads precisely as follows so as to agree with what's defined in the TEXTURE= data line .... texture.l1011-385-1_holiday_airlines_tc-rag_1996That should be sufficient to resolve your issue. You can GOOGLE search the ICAO code for HOLIDAY AIRLINES and add it to the ATC PARKING CODES= data line later on .... should you desire. Mark C AKL/NZ
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Post by jensendk68 on Apr 4, 2013 21:11:48 GMT
Hi Mark,
I think you misunderstood me a little bit. Probably due to my rusty english. The model folder in the -150 package contains a mdl-file called L1011_1.mdl - not L1011-100. Furthermore the folder contains a model.cfg file which is referring to L1011_1 - not L1011_100. I guess it doesn't matter whether its called L1011_1 or L1011_100, as long as the mdl-file is named the same way as in the model.cfg file. And you are right about the model name in all the other base packages. They are the same. Except for the files in the L1011-150 package.
Have a nice evening.
Regards
Kim Jensen
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Post by aerofoto - HJG Admin on Apr 4, 2013 23:26:37 GMT
Thanks Kim .... and your English is fine BTW. I understood you, but, what you were communicating seemed, to me, to be so incredibly unlikely that I honestly thought you might have made a mistake .... HOWEVER .... I've, today, redownloaded the L1011-150 Aircraft Base Pack .... and looked at the th content/s of the Model folder .... and can now see that you're, indeed, quite right It's extremly odd though .... because my own stock copies of each the 10 L1011 Aircraft Base Packs (including that for the L1011-150) which I supplied to HJG, during late 2010 and early 2011, each contain a "MODEL" folder .... and the model file contained within each of these 10 folders is named as follows .... L1011_100.mdl.... with a supporting MODEL.CFG file defined as follows .... [models] normal=L1011_100You may have uncovered something (existence of a 2nd L1011 TYPE model) that most at HJG never knew existed. Until I can learn more about this particular situation my best suggestion .... is as follows .... - Don't throw away that particular L1011-1 model folder, but rather, keep it, for the moment, inside your L1011-150 Aircraft Base Pack - Rename this particular L1011-1 folder to read "MODEL.L1011-1" .... - Import another Model folder from any one of other the other L1011 Aircraft Base Pack folders which you may have installed (which should contain an "L1011-100" model file and supporting CFG by the same definition), but, do not rename this particular data .... instead .... just keep it all inside your L1011-150 folder with the folder simply named "MODEL". You will, then, effectively retain 2 models within the same aircraft base pack folder .... just until we can learn more about this particular situation. Doing this won't impact any of the L1011-150 texture .... because they were all produced for the basic L1011 model .... which we all know as the -100 file/s. "IF" there's any need to change anything later .... then HJG will advise accordingly .... and if necesary ..... also provide new files too. I can't explain how that particular model folder has come into being/ entered that particular aircraft base pack folder .... or where it might have come from even .... because it most certainly isn't among any of the VL data I've ever had or even supplied to HJG. I'll havr a closer look at this .... when I can .... and if necessary .... report more later. Mark C AKL/NZ
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Post by aerofoto - HJG Admin on Apr 5, 2013 4:53:33 GMT
I made time, this afternoon, to check out this business concerning this, apparent, 2nd VL L1011 model .... named "L1011-1". I purposely assigned this model to my L1011-1 Aircraft Base Pack folder/sd .... and named it "MODEL.L1011-1" (so .... I, effectively, now have a 2nd L1011 3D model folder inside my HJG L1011-1 aircraft type base Pack folders .... L1011-1, L1011-1F, L1011-50, and L1011 SHIP ONE 1970) and tested it .... and here's an example of what I see when I assign this particular model to any one of several HJG L1011-1 specific textures folders which I currently have installed .... L1011-1 MODEL FILE I then compared this with the textures I have installed inside my L1011-200 Aircraft Base Pack .... and which use, what I've alweays believed to have been, the one and only standard HJG hosted VL L1011 3D model named "L1011-100" .... and here's another example of what I'm then seeing .... L1011-100 MODEL FILE .... which is ABSOLUTELY NO DIFFERENCE AT ALL .... between either models .... and with all current HJG textures, apparently, working perfectly fine when assigned to either model .... in so far as my own eyes can determine despite feeling as tired as I currently am. I know at the time Erick CANTU was developing the L1011 he also, apparently, had a 2nd backup L1011 model on the go too, so, I can only "assume" that this (possibly developmental back-up file) has, somehow, found its way into the HJG system .... but .... most certainly not through me. Personally .... I don't think there's anything for anyone to be worried/ concerned about here. AND .... "so far as i'm aware" .... there's no majorly obvious structual/physical differences between the "basic" L1011-1 and -100 aircraft anyway Mark C AKL/NZ
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