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Post by BillA on Mar 26, 2018 15:29:29 GMT
Hi guys, I have noticed with the new 737 soundsets that when looking towards the left rear, rear, right rear the sounds are extremely quiet. Where they supposed to be this way, or this there something wrong on my end?
Thanks,
Bill
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Post by Benoit - HJG on Mar 27, 2018 13:00:02 GMT
Bill, I would like to try an assist, however you need to be little more specific.
Which of the 6 soundpacks are you referring to? Using FS2004 or FSX? Are you using only HJG supplied B737-300/400/500 basepacks? Are you using only HJG supplied panel which is for FS2004 use only?
Please give as much information as possible.
Benoit
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Post by BillA on Mar 27, 2018 16:21:50 GMT
Hi Benoit, Im using the panel by Fabrizio Baretta for the 737-300 which looks like the same one on the HJG site and its sounds for FS9 from HJG. Im still running the FS9 version of the sim. I dont get these quite sounds with any other sound packs for FS9, only these and others I have downloaded from Beniot like the 767 sounds too from flightsim.com
I downloaded the panel here and it does the same thing, engines sounds seem so almost disappear when looking from the flightdeck rear left, back, and rear right
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Post by aerofoto - HJG Admin on Mar 27, 2018 21:09:38 GMT
Bill amigo .... you'd do far better using the B737-300/400/500 panel (not our own work but it has been subject to our influence/s) and is the one we advocate. I later read within your above posting that you are indeed do that anyway, so, stick with that particular panel option for best overall performance with iur simulations .... and because it's the only one we can provide support for .... and .... other panel options might not necessarily result in the same compatibility with what we provide. The panel won't/shouldn't influence sound .... although in some cases a "slight" (and I do mean "very slight" only .... and to the extent it barely warrants mentioning) reduction in audio volume may be perceived when commanding momentary LEFT REAR, REAR, and RIGHT REAR" panel interior views .... and which is quite normal among many soundpacks .... but again .... any reduction in volume is "EXTREMLY MINOR" and is for the duration of that view being momentarily commanded into view. A couple of details you need to check .... as follows .... 1. If you're an FS2004 user then make sure you've downloaded, and installed, the "FS9" versions of these B737 CFM-56 soundpacks (only) .... and not the FSX versions since both lots of audio files are FS version specific. FXS version soundpacks are not compatible with FS9 and vice-versa. 2. Make sure you're using the B737-300 soundpack with the B737-300 .... and the B737-400 soundpack with the B737-400 .... and the B737-500 soundpack with the B737-500 only. Although little, if any, audio difference may be apparent using either of these soundpacks each are actually specially engineered around certain FDE dictates in order to ensure tonal uniformity (there are also other audio point of reference .... distance between wing/engine and flightdeck influences compiled into this B737 audio also .... and which vary in accordance with aircraft type version) .... therefore .... these soundpacks must be used with their correct/intended corresponding aircraft type base packs. Don't take short cuts and apply a one sound fits all methodology (not suggesting you have but are merely warning against doing so) because that's not conducive to enjoying the intended/best overall audio experience .... which we want everyone to have of course. 3. Make sure your FS2004 Sound Slider Settings are set to the recommended proportions in terms of cockpit, ENGINE, and ENVIRONMENTAL sound .... and remember these sliders represent "percentages of volume" .... one set of details over the other .... and should not be interpreted as actual raw volume adjustments. ALSO .... remember the Sound Slider positions we recommend may not be appropriate for the capabilities of your own audio hardware, so, these may need to be further adjusted in accordance with personal preferences and one's own hardware capabilities. I think the Sound Slider positions recommended within the installation instruction best suit FSX (an entirely different audio engine than thayt of FS2004) .... so .... later this morning I'll post my own "FS2004" Slider positions for you to try .... but again .... be conscious of the audio preference side of this because hardware capabilities and personal preferences "DO" vary. I can say there are "no known issues" associated with any of these B737 (or any of the other aircraft type) soundpacks we offer .... provided the correct FS version soundpacks are installed .... and this also applies in cases where we offer both FS9 and FSX specific audio for the same simulations .... SOUNDPACKS .... FS2004 & FSX COMPATIBLITIESSee my 2nd posting on this thread .... tonymadgehjg.proboards.com/thread/8910/dc-sound-packs-fsx-useMark C AKL/NZ
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Post by aerofoto - HJG Admin on Mar 27, 2018 22:08:34 GMT
These are my own FS audio slider positions Bill .... for "FS2004/FS9" ....
ENGINES = 45
cockpit = 75
ENVIRONMENT = 85
NAVIGATION = 50
LESSONS = 0/"OFF"
ATC + 0/"OFF"
PLEASE NOTE: These settings are in accordance with "my own" audio hardware capabilities and preference/s .... but .... PC hardware options and their capabilities are as numerously different as peoples preferences .... so .... the above settings serve as "a guide/place to start" only.
Again .... soundpacks are all fine .... each having been well tested over weeks prior to there release.
The panel will not impose any major audio impact either.
Try my settings for FS2004/FS9 ... .and make sure your using the correct FS version soundpacks with you FS version of choice .... and are also using these soundpacks correctly in accordance with their intended B737 aircraft type too.
Mark C AKL/NZ
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Post by BillA on Mar 28, 2018 1:17:24 GMT
Mark, I'll give it a try. Thanks.
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Post by BillA on Mar 28, 2018 14:31:15 GMT
Ok, here was my conclusion, I tried it with the settings described from Mark, with the panel and correct sound set. The internal sounds go away 95% on rear view, 80% on rear left and right. Now I just replaced it with the sound set I had before and the issue goes away. Now I tried the HJG sound with the 50N 737-300 and the issues comes back with them also..take the sounds away from the 50N and put back the onces I used before the HJG onces and again the issue is gone. I dont know what to say. Odd for sure.
Bill
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Post by aerofoto - HJG Admin on Mar 28, 2018 21:37:40 GMT
Just seeking some crystal clarity here Bill .... Are you saying your HJG supplied B737 sundpacks are now working satisfactorily .... since your having swapping these between another simulation and back to your HJG version/s ? "IF SO" .... then this's "EXTREMELY ODD" .... and to be perfectly honest I've never heard of anything like this before. It's possible (although I "don't" say this's the case) your audio system, or its configuration, may account for what you're observing .... especially if you're experiencing what you're describing with both our and another unrelated simulations. We probably need to know a bit more about your audio system and its configuration .... Are you 2X speakers, or 4X, or more speakers, and what audio frequency have you assigned etc ? I can't .... for the life of me .... replicate anything like you're describing though .... and that's been my constant observation/s using each of these soundpacks on 2 different systems of entire different specifications, in 2 different countries, and since well before their release last year. It "is" normal with some soundpacks .... and not just ours .... to experience a "very minor" reduction in audio volume when selecting LEFT REAR, RIGHT REAR, and REAR interior panel views .... BUT .... I've never heard of, or even experienced, fluctuations of 85% to 90% volume when these other interior panel points of view are momentarily commanded into view. Another curiosity too .... Are you loading the default MSFS CESSNA (or othyer MSFS default aircraft option) into FS .... "prior to" .... selecting your HJG B737-300/400/500 of choice ? I'm not saying this is the cause of your issue either, but, it may, or may not, help. ALSO .... and in regard to using HJG supplied soundpacks with other/non-HJG simulations pleae bear the following in mind .... Whilst our soundpacks will run with other/non-HJG supplied simulations they "will not/cannot" work with the audio integrety "we intend" .... simply because our soundpacks are compiled to function best in accordance with certain parameters within the FDE's "we provide" for each of our own simulations .... and it's for this reason we state our own soundpascks are "incompatible" with other/non-HJG simulations. Get back to us please in regard to your audio hardware specifications and configuration .... it may, or may not, help .... but .... we are none-the-less "curious". Mark C AKL/NZ
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Post by BillA on Mar 28, 2018 23:20:59 GMT
Hola Mark, its only happens with I would say Benoit's soundsets. All other sound sets dont do this. I have your soundsets for the 727, 707 series, DC-9 and MD80s AND other soundsets from other folks for my over 100 aircrafts in my FS9. LOL!! thats alot. Seems to be only with Benoit's sounds. I have used a different sound set with the HJG 737s and with the panel here just to make sure..and using the different sounds set I can get the engines sound when looking towards the rear of the plane in cockpit view...I swap and change back to Benoit's sounds and the sounds disappears almost 90% gone when looking at he rear. I hope I have explained it good.
Gracias Amigo, and I was also telling my wife how long we have known each other, Mark. Its a very long time amigo.
Bill
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Post by aerofoto - HJG Admin on Mar 29, 2018 1:30:24 GMT
"SI" amigo ... nos conocemos desde mucho tiempo / "YES" my friend ... we've known each other for a very long time The only (other) thing I perhaps need to clsrify is .... all of the soundpack we offer (and I mean every single one of them) are Benoit's ... and as I mentioned I simply can't repliate the issure you're apparently experiencing with any one of them. It must have something to do with the settings/configuration (even effects options) of your audio hardware. I'm sorry amigo, but, I truly can't think of anything else that might cause it .... and more-so with the absence of my not being able to replicate any such (significant) issue/s myself. Mark C AKL/NZ
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Post by aerofoto - HJG Admin on Mar 29, 2018 8:03:04 GMT
Bill .... just "puzzling over this" .... as I/we always do in regard to anyone's query which we can't provide an immediate answer/solution for .... I may have been misunderstanding you to some extent When you say the engine volume is fluctuating majorly between LEFT REAR, RIGHT REAR, and REAR interior panel views .... are you actually meaning engine sound/volume "only" .... or .... do you mean the environmental wind friction sound similarly reduces in volume too, or, does it, at least remain fairly constant with these other panel views and anytime during the inflight regime ? Care to elaborate on this ? Mark C AKL/NZ
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Post by BillA on Mar 29, 2018 13:29:22 GMT
Hi Mark, yes, its only the engine volume that goes way when looking towards the back, wind sounds and other sounds are fine. When looking right rear and left rear, the engines volume do lower a little, but not too bad, however when looking towards the rear, the engine volume sounds are about 95% gone.
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Post by Benoit - HJG on Mar 29, 2018 14:23:22 GMT
I had an inside look at this Bill, and you are right that this is happening only with my soundpacks, after digging through and trying out what you're experiencing, the sounds do diminish when in flight deck views using 2D panels only and cycling through far left, right and rear views using "the hat" button on my flight sim yoke, but I'm not getting quite to the extreme quiet as you described, I attribute this to the way I compile my soundpacks. My method consist of using stereo (dual-channel) wave files combined with using the sound.cfg parameters with programmed panning data (left-right), in other words for the left engine(s), the left channel is used and vice versa for the right engine. Most developers use both channels for both sides including the the generic sounds built into the FS's default aircrafts. Nothing wrong on your end, from my end it's a compromise for a more immersive simulation when using forward facing views in the flight deck, this is one of my signatures that sets me a part from other sound developers. Benoit
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Post by BillA on Mar 29, 2018 14:38:45 GMT
I had an inside look at this Bill, and you are right that this is happening only with my soundpacks, after digging through and trying out what you're experiencing, the sounds do diminish when in flight deck views using 2D panels only and cycling through far left, right and rear views using "the hat" button on my flight sim yoke, but I'm not getting quite to the extreme quiet as you described, I attribute this to the way I compile my soundpacks. My method consist of using stereo (dual-channel) wave files combined with using the sound.cfg parameters with programmed panning data (left-right), in other words for the left engine(s), the left channel is used and vice versa for the right engine. Most developers use both channels for both sides including the the generic sounds built into the FS's default aircrafts. Nothing wrong on your end, from my end it's a compromise for a more immersive simulation when using forward facing views in the flight deck, this is one of my signatures that sets me a part from other sound developers. Benoit Thanks for figuring this out. Would there be a way to increase the rear volume for looking toward the rear. At least similar to the left and right rear views? If that's a bit much , no worries, just wanted to make sure it was not just me. Thanks again Bill
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Post by aerofoto - HJG Admin on Mar 29, 2018 19:54:51 GMT
HMMM .... looks like I have been misunderstanding what Bill was trying to communicate earlier on .... because I just assumed he might have been loosing "all" audio in those REAR quarter interior panel views. Benoit's explanation "explains it" .... and also explains why the supporting environmental WAV isn't affected. I've "got it" now .... a little late to the party perhaps (unlike me .... but .... other distractions ), but, I have now "finally got it" Sorry about that Bill Mark C AKL/NZ
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