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Post by Mike Monce - HJG on Sept 30, 2019 21:20:35 GMT
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Post by darrenvox on Oct 3, 2019 21:33:42 GMT
yeah this sim looks amazing!!
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Post by Herman on Oct 6, 2019 21:51:58 GMT
Looking forward to the upcoming MS 2020 Flight Sim. It would be nice if one could port over our HJG aircraft- as is possible with FSX Steam edition. Herman
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Post by Mike Monce - HJG on Oct 7, 2019 12:34:52 GMT
Herman,
I doubt that is going to be possible. If you listen to flightchops extended video with a lot of Q&A with the MS development team they explain the new FDE is based on x-plane like calculations of lift along multiple sections of the surfaces. It is not based at all on the table based calculations that MSFS has used since the very beginning. The team stated that one initial goal of the FDE is to get the dynamics so good that the sim very accurately replicates a spin if the pilot makes the too common error of overbanking/slow speed on the base to final turn. Once they had that, they then went on to fine tune the rest of the flight envelope. So, not even FSX planes will be able to be ported over. I don't have any info on models and panels, but I assume they also will be reworked.
They are obviously pushing the scenery aspect as it also is totally new. It is not a rendered earth, but somehow (and it seems to be proprietary) it's actual real time scenery with a round globe. The team also emphasized how they are working directly with third party companies which I assume means pmdg, Active Sky, Radar Contact, etc. They also emphasized transparency, which they seem to indicate means an SDK for all of us. They also acknowledged the complete failure of the FLIGHT! release and how wrong everything was with it.
This is going to be a completely new sim, taking total advantage of multicore processing and online streaming data. One disappointment to me is that they also said no VR initially, but they know it needs to come later.
I'm saving for a new computer, but will probably wait, as I usually do, until the dust settles to see if I really want to make the jump. But I'm optimistic, especially with how MSFS is working with the sim community. They kept emphasizing how they want this to be a simmers sim, not a kid with an xbox sim.
Mike
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Post by christrott on Oct 8, 2019 14:19:27 GMT
It will be interesting to see how they are working the Flight Dynamics with FS2020. The mechanics are straight forward, but how they get that data isn't. Are they using the physical model or is there some data package that has to be generated? Once that becomes clear, it'll tell us whether FSX or even FS9 models can be moved forward easily or not.
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Post by tgibson on Oct 14, 2019 15:48:54 GMT
They have mentioned that FSX and P3D model files are likely to be "somewhat compatible", whatever that means.
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Post by darrenvox on Oct 15, 2019 1:04:41 GMT
hmm thats interesting
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Post by darren928 on Oct 15, 2019 16:49:19 GMT
Herman, I doubt that is going to be possible. If you listen to flightchops extended video with a lot of Q&A with the MS development team they explain the new FDE is based on x-plane like calculations of lift along multiple sections of the surfaces. It is not based at all on the table based calculations that MSFS has used since the very beginning. The team stated that one initial goal of the FDE is to get the dynamics so good that the sim very accurately replicates a spin if the pilot makes the too common error of overbanking/slow speed on the base to final turn. Once they had that, they then went on to fine tune the rest of the flight envelope. So, not even FSX planes will be able to be ported over. Mike Good points, Mike. Whilst I would love to fly hundreds of my FS9 planes in FS2020 .... new flight dynamics would be even better!
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Post by ozflyer on Oct 30, 2019 6:30:06 GMT
What was most interesting of all is that despite of the fanfare of the 1000 points vs 1 (FSX) FDE improvement, ‘flightchops’ couldn’t really tell at all if it was any more realistic.
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Post by Mike Monce - HJG on Oct 30, 2019 12:58:33 GMT
"What was most interesting of all is that despite of the fanfare of the 1000 points vs 1 (FSX) FDE improvement, ‘flightchops’ couldn’t really tell at all if it was any more realistic." True. I think he also was focusing on the scenery and weather effects around his hometown of Toronto. He also had limited time to actually fly, and was using planes he normally doesn't fly in real life. I'm not really trying to defend him or MSFS here, but the real test comes when one can take the sim and really test the FDE: Vr at proper speed and distance for the weight and wx conditions?, Vref likewise, climb rates, cruise characteristics, attitudes at cruise and under various flap configurations, stall V's and characteristics, fuel consumption, etc etc. In other words the usual tests we do with the HJG aircraft MSFS developers seem to have learned from the disaster of Flight! which was a total piece of crap in terms of any sort of realistic FDE. They are making some pretty serious claims regarding the FDE and its interaction with the atmospheric environment. We'll just have to wait until we can actually test it. Mike
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Post by christrott on Oct 30, 2019 15:03:47 GMT
What was most interesting of all is that despite of the fanfare of the 1000 points vs 1 (FSX) FDE improvement, ‘flightchops’ couldn’t really tell at all if it was any more realistic. Actually, that's not what he said. Steve (Flightchops) said that he couldn't evaluate the FDE because they were using Logitech yokes, which aren't exactly known for being the "best". They're okay, but there is a lot of slop in them, especially if they've been heavily used with little maintenance (as most in demo/dev service are), so that was where his issue was. He did say that the stall/spin characteristics seem to be much better than FSX/P3D as default with the plane behaving exactly as it should when he did the correct inputs, it was just he wasn't seeing/sensing the feedback he is used to from his home flightsim setup (which uses a Yoko if I remember correctly) so he didn't want to make any proclamations based on that limited time in the program.
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