I have uploaded Dassault Mercure 100 V1.1 and tried to install it, following the instructions in the installation instruction file.
I have performed Step 1 (Installing the aircraft Base pack) and the Step 2 (installing the aircraft Effects), but I did not understand the reason of doing the Step 3 (Installing ADD-ON texture / Repaints), and also how to do it.
So, I've opened FSx but the aircraft was not present. Is it because I haven't performed Step 3?
If yes, can someone explain to me how to perform this step?
Post by mariopilot - HJG Guest on Sept 25, 2020 21:52:01 GMT
Yes, you NEED to perform step 3. The base pack comes with no textures.
The aircraft base pack is the folder "Mercure MN FSX"
inside this folder, there is the file "Aicraft.cfg". open with notepad.
Inside the file, the first lines read:
//Mario NORIEGA DASSAULT MERCURE 100 V1.1
//JULY 26TH 2018
THe texture packs come each with a text like this:
[fltsim.xx] // Change "xx" to next number in sequence starting from 0
title = MN Dassault Mercure 100 Air Inter 1974
sim = MN_Mercure
texture = fsx_air_inter_1974_mercure_f-btta
kb_checklists = MN_Mercure_Check
kb_reference = MN_Mercure_Ref
atc_id = F-BTTA
atc_parking_types = GATE
atc_parking_code = IT, ITF
atc_airline = AIR INTER
ui_manufacturer = Dassault
ui_type = Mercure 100
ui_variation = Air Inter 1974
ui_typerole= Commercial Airliner
ui_createdby= Mario Noriega Designs
description = Conceived as a competitor to the Boeing 737 100 & 200, but optimized for short range flights of about 2000 Km, the Dassault Mercure 100 promised high speed, high efficiency, advanced technology and Reliability. Although it successfully materialized these promises, its short range proved unpopular, being sold only in 10 units to Air Inter. One of the first airliners to feature CAT-III auto landing, and the first with a HUD. The Mercure had an impressive life with Air Inter, 360,000 flight hours, carrying 44 million passengers in 440,000 flights with no accidents, and a 98% in-service reliability over its years of service from 1973 to 1995. Texture by Mario NORIEGA.
visual_damage = 1
Change "xx" to next number in sequence starting from 0.Save the file. (see first line of the block above)
And install the texture.fsx_xxxx folder that came with your texture pack inside the Mercure MN FSX" folder.
For any additional texture pack, add the [fltsim.xx] blocks below the first one, changing xx in sequence (fltsim.1, fltsim.2 ....)
Post by aerofoto - HJG Admin on Sept 26, 2020 5:25:14 GMT
All I can add to Mario's faultless advice is the following ....
If the simulation isn't displaying within the FSX aircraft selection menu then it's possible that OLIVER's inadvertently got the valid aircraft base pack folder (named "MERCURE MN FSX") still contained within its containing folder from the original ZIP file .... and which will then prevent FS from recognizing and displaying the simulation.
When the FSX version ZIP file for this simulation is extracted the following containing folder will be presented ....
PLEASE NOTE: The above named folder is "just the containing folder for all of the valid file"s .... it "is not" the actual aircraft base pack folder.
This containing folder contains all of the following valid components ....
- "EFFECTS" folder
- "MERCURE MN FSX" folder .... this is the actual aircraft base pack folder.
- "AFM MERCURE MN" PDF document .... this is the manual for this simulation and in addition to our own forum based manual.
- EULA, INSTALLATION, and READ ME information.
Similar may apply also in regard to the textures .... OLIVER needs to ensure he hasn't inadvertently got the valid texture folder/s still contained within containing folders from the texture ZIP FILE. A valid Texture folder for these simulations will typically appear named as follows ....
It's the like of the above named folder/s which containin the texture BMP's that are installed inside the aircraft base pack