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Post by Dan K. Hansen on Nov 29, 2007 14:20:47 GMT
A small thread containing the issues I'm are aware of, but haven't been able to solve (yet). They will be removed from the list when I do. - (FSX-generated vortices's not attached to the wingtips, but hovers above)
Blurred tool-tip text when in full-screen
- (Problems regarding using default panels and shifting between full-screen and windowed mode)
The smoke effects doesn't show
Smoke doesn't align with engines.
Douglas AP VSP-HLD apparently doesn't work
Black windows (solved with SP2)
- Jetways and push-back doesn't work
The horizontal FD-bar doesn't work proberly on the Douglas panels
These issues are observed in FSX + FSXsp1 + Acceleration(sp2) installed. Please post here if you discover other things as well.
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Post by Dan K. Hansen on Nov 29, 2007 22:55:15 GMT
The blurred tool-tip texts might just be a graphic card issue... not related to HJG aircraft.
Anyway it isn't a problem in windowed mode.
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Post by Dan K. Hansen on Nov 30, 2007 22:07:22 GMT
The smoke show just nicely if you remember to hit the "I"-key
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Post by Dan K. Hansen on Nov 30, 2007 22:11:05 GMT
A workaround to enable you to switch between windowed mode and full screen is to edit the panel.cfg: From: [Window01] Background_color=0,0,0 size_mm=1024,470 position=7 visible=1 ident=190 render_3d_window=1 zorder=0 window_size= 1.000, 1.000 window_pos= 0.000, 0.000
gauge00=707-320!wiper, 0,60,1024,320To: [Window01] //Background_color=0,0,0 //size_mm=1024,470 //position=7 //visible=1 //ident=190 //render_3d_window=1 //zorder=0 //window_size= 1.000, 1.000 //window_pos= 0.000, 0.000
//gauge00=707-320!wiper, 0,60,1024,320Thus loosing the wiper.... Please note, that the window title is NOT commented out. Doing so will result in unforeseeable errors This editing is purely on your own risk, some may find it useful others may not.
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Post by Dan K. Hansen on Nov 30, 2007 22:25:43 GMT
Effects:
To be able to control the FSX-effects add this section to your aircraft.cfg:
[EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn,1 WheelSnowSpray=fx_WheelSnowSpray WheelWetSpray=fx_WheelWetSpray r_wingtipvortice=fx_wingtipvortice_r l_wingtipvortice=fx_wingtipvortice_l vaportrail_r=fx_vaportrail_r vaportrail_l=fx_vaportrail_l
As you can see in the bold entries you can control vortices and vaportrail. (r and l stands for left and right respectively)
If you set them to fx_dummy you will eliminate the effect:
eg: vaportrail_r=fx_dummy
That is a quick and dirty workaround to get rid of the FSX-generated effect, that aren't that realistic anyway.
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