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Post by dk8290 on Feb 20, 2007 13:21:39 GMT
Here are some pics from a flight I did in the Convair 990A around Taipei. Doing some touch-n-go's at RCTP (strange their two runways looked parallel but one was 6 and one was 5 instead of 6R and 6L ... I had to look up on the chart what was 6). I had the great sounds from the site installed but used the fsx default 747 panel (might try to see if the Convair one works in FSX) I adjusted the smoke placement in the aircraft.cfg to the following; [SMOKESYSTEM] smoke.0=-5.00, 40.00, -1.00, fx_hjg_cv990a smoke.1=0.00, 22.00, -2.00, fx_hjg_cv990a smoke.2=0.00, -22.00, -2.00, fx_hjg_cv990a smoke.3=-5.00, -40.00, -1.00, fx_hjg_cv990a I think the coordinates must have been altered for FSX as at first these smoke effects were all arranged in a verticle stack I did sort of complain about the frame-rates in a previous post (which is still valid ina way hehe) but on approach in this flight , the frame-rates weren't too bad. It's when they get to 8 that the choppiness affects landing. I thought I noticed that once I had landed, the rates went down. It made me wonder if there was a built-in thing to keep frame-rates a bit higher on approach. Too bad there is so much desert out in the FSX world but once that's fixed it would be ok. The ground textures do blend a lot better into the distance than FS2004 and the water textures do likewise (no big ocean squares at high altitude.
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Post by aerofoto - HJG Admin on Feb 20, 2007 19:43:10 GMT
I've noticed a number of FSX related texture files which recently began appearing on AVSIM (I think .... or .... it might have been FS.COM .... I don't recall precisely) to supposedly address desert issues.
Your CV990 smoke co-ordinates are interesting. I might have a look at that later myself.
Mark C AKL/NZ
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Post by garryrussell on Feb 20, 2007 22:15:31 GMT
Yes Mark
Avsim for those files.about a week or so ago, lots of them
Garry
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