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Post by newdude on Nov 22, 2009 21:23:51 GMT
So, I love the aircraft and the vast amounts of paints and hard effort form the lovely people here at HJG. However, I have a slight texture problem. (sorry for being so "specific") The paints by Tony Madge and John Keane are the ones I have some trouble with. Whenever I install them...they are very blurry. I am not sure why. Could I have installed something wrong? Some photos (not the best) for comparison: TWA 80's (Madge) Northwest (Keane) USAir 80's (LeBlanc)
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Post by aerofoto - HJG Admin on Nov 22, 2009 21:31:28 GMT
You've got the same effect there with 3 different textures .... each by 3 different HJG artists.
I think it's safe to assume that each of these same 3 HJG artists uses slightly different methodology to produce their textures.
You may just be looking at some simple graphics card setting issue, or, other similar internal FS graphics display setting issue there .... but .... I regret I can't offer you any clues as to what precisely to adjust and where.
Mark C AKL/NZ
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Post by newdude on Nov 22, 2009 21:54:48 GMT
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Post by aerofoto - HJG Admin on Nov 23, 2009 7:53:48 GMT
I'm only "guessing" .... BUT .... this might then suggest differences in the texture format preferences of various artists.
For those textures that appear "blurry" you might still need to change a graphics/display option within FS .... or .... associated with your own card .... in order to be able to resolve this.
Again .... I can't remember what those options are.
Mark C AKL/NZ
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Post by Philip Foglar on Nov 23, 2009 18:03:55 GMT
It could be a DXT3 issue with this model - reason why I say this is I remember all those years back when Erick had released these models that some of the textures were doing this, and even after verifying that there were no mips the only common factor was the fact that they were DXT3 textures. Try converting to 32-bit without mips of course...
Philip.
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Post by newdude on Nov 24, 2009 0:36:21 GMT
It could be a DXT3 issue with this model - reason why I say this is I remember all those years back when Erick had released these models that some of the textures were doing this, and even after verifying that there were no mips the only common factor was the fact that they were DXT3 textures. Try converting to 32-bit without mips of course... Philip. ...how would I go about changing that?
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Post by WillyVic on Nov 24, 2009 1:59:26 GMT
Hi newdude, It does sound like a mipmap issue. To convert the bmp file you can use the free program DXTbmp. Available here www.btinternet.com/~mnwright/ If you use Vista or Win7 I suggest installing anyplace other than C:/programfiles to prevent UAC interference. Once installed open the bmp file you wish to convert (remember to make a backup copy first!) Uncheck the two small boxes at right under mipmaps. Select from the drop down at upper left "file--save as". I use the extended bipmap option and set it to "exended 32 bit 888-8" The finished file should be 4097kb in size. Hope this helps a bit. WillyVic
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Post by Philip Foglar on Nov 24, 2009 20:35:05 GMT
Okay, I downloaded and took at look at the first two liveries - the TWA has 32-bit non-mipmap (4MB) textures but the Northwest Orient has 32-bit mipmap (5.3MB) textures. So while this is most likely also related to mipmaps I think it could also be something to do with your FS9 settings. Do you have your FPS locked or set to unlimited? If set to unlimited you run a higher risk to experience blurries. But it is extremely strange that you are getting blurries with a non-mipmap repaint!
Philip.
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Post by Dan K. Hansen on Nov 24, 2009 23:29:36 GMT
ATI or nVIDIA?
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Post by newdude on Nov 28, 2009 2:23:50 GMT
Okay, I downloaded and took at look at the first two liveries - the TWA has 32-bit non-mipmap (4MB) textures but the Northwest Orient has 32-bit mipmap (5.3MB) textures. So while this is most likely also related to mipmaps I think it could also be something to do with your FS9 settings. Do you have your FPS locked or set to unlimited? If set to unlimited you run a higher risk to experience blurries. But it is extremely strange that you are getting blurries with a non-mipmap repaint! Philip. I have my FPS locked at 25. I will give that DXTbmp a try in a bit and will report back, and to answer Mr. Hansen, I have an ATI 3650HD. EDIT: Just tried the DXTbmp download, with another paint I had problems with. So far, so good:
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Post by patelam on Nov 28, 2009 4:32:28 GMT
it depends on the program originally used to get rid of mips i've found. When I was painting, I'd use imagetool to get rid of them/check if they were there, and every thing would look great. It was not until after I learned a bit more about Alpha channels and Dxtbmp, that I realized when I ran textures through there they would come out truly without mips.
So in short, Dxtbmp to truly get rid of mips, despite how the files look/are saved with imagetool.
Hope that helps!
PS... all you amateur painters.... try it if you're coming out with blurry repaints and can't figure out why.
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Post by Tony Madge - HJG on Nov 28, 2009 4:46:42 GMT
I try to not use mips on my repaints as I know it can cause blurries using the Dxtbmp can put them back if anyone wishes and likewise take them out
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Post by garryrussell on Nov 28, 2009 17:01:53 GMT
Is the mip map setting in fs9 have a seyting of at least 4?
Mips are used in the game and you can still get a mip problem with a non mip map paints
This is because when painter talk of mips those are forced mip maps.
The mips are progressivly lower quality maps so that at distance the game is only drawing a minimal sized graphic and high quality for close up.
If the game setting is too low or if your card memory is struggly it may not render the full sizes graphic and the result will be a blurry lower mip.
Only the highest quality mips have alpha which is why at a certain distance the shine turns off as the next (non alpha) mip takes over.
If it is a memory probelem then more complex liveries will tend to be blurry as the card struggle to render that full map but a simpler livery is rendered fully. This can account for some being blurred but not others.
Garry
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Post by Philip Foglar on Nov 28, 2009 21:24:52 GMT
This 727 is very "light weight" on resources due to only having 6 textures if I recall, so on most systems there really shouldn't be any blurries unless the textures have mipmaps. If you have your FPS set to unlimited or above a sustainable level then you would first notice ground and scenery textures being blurry before the plane's textures.
Philip.
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Post by jonm on Jun 14, 2010 3:30:17 GMT
Just tried this out..worked great! No more blurries! Thanks, gentlemen!
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