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Post by Herman on Dec 11, 2009 16:04:07 GMT
When flying HJG aircraft in FSX, using the key functions to raise or lower the seat or change the eye point ( shift + enter ) does not seem to cause any response.
It all works fine in FS9, so I am wondering if I have overlooked something, or is this a normal thing for FSX.
For some aircraft like the 707 whose attitude on the approach is fairly level or even a bit nose up it makes it almost impossible to see the runway.
Any suggestions would be appreciated.
Herman
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Post by CORLL ONE on Dec 11, 2009 16:40:55 GMT
I gave up on FSX because of that feature. The "eye point" feature that FSX refers to just wasn't the same as the seat lower/raise feature of FS2K4. The cockpit view (my opinion) in FSX is horrible, (you can't see out the windscreen on landing!) I got so frustrated with the cockpit view that I removed FSX completely from my computer, reloaded FS2K4 and haven't looked back since. Hell, I gave FSX to my nephew and he returned it two days later. Just my .02
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Post by Herman on Dec 11, 2009 18:47:46 GMT
OK...thanks Corll One. FSX certainly does seem to have its problems. The FSX key bord command list does show "to raise or lower " use Shift+ Enter" but it certainly does'nt seem to work. It's a good thing that I also have FS9 on my PC.
Herman
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Post by aerofoto - HJG Admin on Dec 11, 2009 19:41:00 GMT
I can't comment on whether or not the actual "eye level/horizon view" in FSX is in any way different from that of FS9 .... BUT .... I can say (assuming that there's no difference at all) that if the nose is comming up too much .... to the extent of obstructing forward visibility of the RWY during approaches to landing (it's primarily B707/720 I'm talking about here) .... then one may be flying their approaches a little too slowly.
Excess speed should cause the nose attitude to drift down .... whereas the nose attitude will start drift up as speed reduces.
From memory .... one should be manipulating power, for speed, and in order to maintain about 1-2 degrees nose up attitude during approaches .... and which "should" garuntee adequate RWY visibility ahead of the aircraft al the way down.
If that helps !
Mark C AKL/NZ
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Post by garryrussell on Dec 11, 2009 20:23:27 GMT
I've done limited flying in FS.X and not noticed any difference between the sims in the aircraft I've flown
I've not heard any one else mention this either
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Post by aerofoto - HJG Admin on Dec 11, 2009 20:47:55 GMT
For those reasons stated by Garry .... and apart from the obviously no longer valid Keyboard Command thing which is the principal topic of this thread. I guess this could be just a nose pitch attitude thing .... in relation to both power and speed during approaches to landing .... like I mentioned above. Once again .... "IF" power is right .... then speed "should" be right .... and the aircraft nose pitch attitude should then right accordingly too .... thereby garunteeing adequate RWY visibility all the way down and throughout approaches to landing. This does take lots of time and practice to perfect and get right though .... I appreciate ! Mark C AKL/NZ
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Post by Dan K. Hansen on Dec 11, 2009 22:07:49 GMT
I'm not at my FSX pc right now, but I can assure you that the behaviour you seek in FSX is present but uses a different key combination because so many new view has been added.
The one you have been used to, has been changed ... but I have to get back to you ... I think it also had something to do with the "tilting" or "nodding" movement instead of a straight forward looking but rasing or lowering your height (more or less like raising or lowering your chair)
Btw: Dumping FSX because of a simple thing like that seems a bit drastic to me :-) unless of course one already was looking for an excuse to get rid of it .... each to his own ;D
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Post by Dan K. Hansen on Dec 11, 2009 22:15:01 GMT
Try CTRL+SHIFT+Q and CTRL+Q
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Post by Dan K. Hansen on Dec 11, 2009 22:17:24 GMT
SHIFT+ENTER and SHIFT+BACKSPACE actually does exaclty that: Moves the eyepoint up and down but keep looking straight forward .... so if you keep holding the keys pressed you get a sence of actually sliding your a$$ on the runway :-D
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Post by Dan K. Hansen on Dec 11, 2009 22:25:23 GMT
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Post by Herman on Dec 12, 2009 1:17:26 GMT
Thank you gentlemen for your replies and suggestions. I will certainly explore all these options.
Mark, I do understand the relationship between airspeed and the effects it has on aircraft attitude. Flap settings can also affect this.
I was doing an approach into KSFR with a 707-120. The vref. called for 140kts. In order for me to keep the Vasis lights in sight at the top of the panel deck, I had to fly way above the glide path at an approach speed of 160kts. (which should be fast enough to produce a good attitude) with very high descent rates. To say the least, it could not be considered a stable approach.
As I mentioned above, this problem does not occurr in FS9 and I can fly a stable approach all the way down to touchdown, using the proper speeds, simply by raising the seat a notch.
I will experiment with the above suggestions and report my findings.
Cheers; Herman
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Post by Herman on Dec 12, 2009 17:52:40 GMT
Having done one test flight with the 707-120, I can report that Dan's suggested use of the "Ctrl + Q" keys is quite effective in raising the flight deck seat\eye level to get a better view of the approach to the landing runway.
Herman
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Post by aerofoto - HJG Admin on Dec 12, 2009 18:39:40 GMT
HMMM .... another one of those "great FS mysteries" resolved .... maybe ! Mark C AKL/NZ
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Post by Dan K. Hansen on Dec 13, 2009 23:22:30 GMT
Not very mysterious if you think a bit about it ... the "original" combination from FS9, actually didn't do what they actually were named! such kind of "bugs" should be corrected even though people get used to them ... several of such "misnaming" has been corrected in FSX, and thus Eye-point-up actually does exactly that now, even if people got used to the bug in FS9 ... actually I like this because I'm sure that the programmer might have been a bit reluctant in correcting faults that are so deeply Incorporated in the users, that he/she was bound to be knocked on for doing it .... I have respect fur such atcs.... Don't be so mad at FSX ... it is indeed a better program than FS9, several bugs have been changed and a lot more futures has been added ... and yes it DOES demand heavier on the hardware, but that's the way it goes .... But there is absolutely no reason to write off FSX just because one can find the equivalent commands from FS9.... ... no one have denied the user to read the manuals Twas my tuppence ...
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