Post by Mike Monce - HJG on Jul 22, 2019 17:40:58 GMT
So Mark encouraged me to post this to the forum:
Sunday at the museum we had a 50th anniversary of Apollo 11 day. One feature the museum set up was a guy who brought in 10 VR setups that had loaded VR software from NASA with various aspects of the Apollo 11 mission that we then used to have the public experience the moon landing using VR.
WOW! My fellow docent, an ex Delta pilot and flight sim guy, and I just looked at each other amazed. He said, "Well, time to throw out our computers, screens etc...here's the future of flight sim." And I agreed. The ones we used for the public had a very basic controller but are mainly for viewing and only cost $200. The VR fellow showed us a more advanced version that sells for $400 and has external cameras like on the latest cars. That way the VR can incorporate your hands, etc into the display. All that's needed is to add in via bluetooth a yoke, throttles, pedals, and then have the software use the usual clickable panel switches, and you have a totally immersive flight sim. Not only does the scan of the cockpit instruments become natural with small turns of the head, you also have the very necessary peripheral vision and 3d depth of field!
The VR fellow said there is a version that is not stand alone but does connect to a PC to take advantage of the processing and graphics power, which I assume would be the way to go for flight sim. This VR is what the idea of the virtual cockpit was all about but, in my view, never really succeeded. With VR I can see that working seamlessly. If Microsoft doesn't allow for VR in this next release they are fools.
Here's a link to amazon for the $400 standalone version just in case you are curious.
Mike
www.amazon.com/Oculus-Quest-All-Gaming-System-PC/dp/B07HNW68ZC/ref=sr_1_4?keywords=oculus%2Bvr&qid=1563715606&s=gateway&sr=8-4&th=1
Sunday at the museum we had a 50th anniversary of Apollo 11 day. One feature the museum set up was a guy who brought in 10 VR setups that had loaded VR software from NASA with various aspects of the Apollo 11 mission that we then used to have the public experience the moon landing using VR.
WOW! My fellow docent, an ex Delta pilot and flight sim guy, and I just looked at each other amazed. He said, "Well, time to throw out our computers, screens etc...here's the future of flight sim." And I agreed. The ones we used for the public had a very basic controller but are mainly for viewing and only cost $200. The VR fellow showed us a more advanced version that sells for $400 and has external cameras like on the latest cars. That way the VR can incorporate your hands, etc into the display. All that's needed is to add in via bluetooth a yoke, throttles, pedals, and then have the software use the usual clickable panel switches, and you have a totally immersive flight sim. Not only does the scan of the cockpit instruments become natural with small turns of the head, you also have the very necessary peripheral vision and 3d depth of field!
The VR fellow said there is a version that is not stand alone but does connect to a PC to take advantage of the processing and graphics power, which I assume would be the way to go for flight sim. This VR is what the idea of the virtual cockpit was all about but, in my view, never really succeeded. With VR I can see that working seamlessly. If Microsoft doesn't allow for VR in this next release they are fools.
Here's a link to amazon for the $400 standalone version just in case you are curious.
Mike
www.amazon.com/Oculus-Quest-All-Gaming-System-PC/dp/B07HNW68ZC/ref=sr_1_4?keywords=oculus%2Bvr&qid=1563715606&s=gateway&sr=8-4&th=1