Post by aerofoto - HJG Admin on Jul 4, 2021 7:11:11 GMT
VC10 1101/1103/1103R/SUPER 1151/SUPER 1154 MANUAL # 1
UPDATED: December 20th 2021.
1.00: "VC10 MANUAL".
We are grateful to David MALTBY for modeling the VC10 for FS .... and allowing HJG to host his simulations.
Other individuals whom must also be acknowledged for their invaluable contribution to this project are ....
- Brooklands Museum
- Arne BARTELS
- Dave BOOKER (RIP)
- Duxford Museum
- Paul GA
- Wilf HEY
- Saverio MAURRI
- G McLAUGHLIN
- Rick PIPER
- Garry RUSSEL (RIP)
"THANKS" also to everyone else whom has extended their valued and much appreciated support/encouragement with this HJG hosted project
It is important to appreciate there is no such thing as a standard version among VC10 aircraft. These aircraft differ in size, engine thrust, and certified weights primarily. Most previously released simulations of these aircraft focus on just 1 specific aircraft configuration only. The DAVID MALTBY FLIGHT SIM VC10 inventory hosted by HJG represents each of the major production and conversion configurations which apply to these aircraft.
PLEASE NOTE: The DMFS VC10 aircraft base packs are "FS2004" native but are FSX portable.
PLEASE NOTE ALSO: These simulations remain the property of David MALTBY. HJG "DOES NOT" proclaim ownership of or any rights in regard to this project. These VC10 files, and all rights concerning this project, are reserved exclusively by David MALTBY.
PLEASE NOTE ADDITIONALLY: This project "MUST NOT" be referred to as the HJG VC10. In appreciating these simulations let's afford them, and their rightful owner, the respect they both each deserve .... by continuing to honor and refer to this particular project as the "DAVID MALTBY FLIGHT SIM VC10".
1.02: "DMFS VC10 PROJECT DESCRIPTION".
This VC-10 project is composed of each of the following essential elements ....
- 3D models
- 2D panel
- VC-10 (type) RR CONWAY fan-jet sound packs
- Customized FDE
- Customized lighting effects
- High quality textures featuring VC-10 aircraft liveries from around the world
1.03: "VC10 3D MODEL REPRESENTATION".
This VC10 project is composed of each of the following 3D models/aircraft type configurations ....
- VC10 1101 (includes 1100 & 1109)
- VC10 1103 (combi/convertible)
- VC10 1103 RESEARCH
- VC10 1151/Super VC10 PROTOTYPE
- VC10 1151/Super VC10
- VC10 1154/Super VC10 (combi/convertible)
1.04: "DMFS VC10 AIRCRAFT ENGINE TYPE/THRUST & AIRCRAFT WEIGHT DESCRIPTIONS".
This VC10 project features of each of the following aircraft configurations ....
- VC10 1101
MTOW 340,000 lb
4X RR CONWAY Mk 540 fan-jet engines rated at 21,00 lbs thrust each.
- VC10 1103 (convertible/combi)
MTOW 314,000 lb
4X RR CONWAY Mk 540 fan-jet engines rated at 21,000 lbs thrust each
- VC10 1151
MTOW 335,000 lb
4X RR CONWAY Mk 550 fan-jet engines rated at 22,500 lbs thrust each
- VC10 1154 (convertible/combi)
MTOW 335,000 lb
4X RR CONWAY Mk 550 fan-jet engines rated at 22,500 lbs thrust each
PLEASE NOTE: The operating weight and engine thrust of VC10 aircraft differ as do their performance capabilities and which are reflected by these simulations .... in so far as what's easily practicable in FS.
1.05: "DMFS VC10 3D MODEL REPRESENTATION ANIMATIONS".
The VC10 models represented within this project feature all of the following animations ....
These 3D VC10 models feature opening/animated port side fuselage DOOR 1L and DOOR 2L and exits with mobile air stairs (at both DOOR 1L and 2L), operating wing flaps/LE slats, aileron surfaces, elevators, rudder, steerable nose gear, retractable landing gear and gear bay doors.
The port side forward fuselage DOOR 1L and 2L PAX exits with mobile air stairs animations function per the standard/default FS door open/close keyboard commands .... "SHIFT+E" to open/close DOOR 1L and and 2L with air stairs.
The wing spoiler animation functions per the standard/default FS Wing Spoiler deploy/retract keyboard command .... "BACKSLASH KEY" (/).
The wing flaps animations function per standard/default FS flap/slat extend/retract keyboard commands .... "F7" to extend flaps in increments .... "F8" to extend flaps fully .... "F6" to retract flaps in increments .... "F5" to retract flaps fully.
The landing gear animation functions per standard/default FS landing gear extend/retract keyboard commands .... "G" to extend/retract landing gear.
Reverse thrust is engaged per the standard/default FS thrust reverse keyboard commands .... "F2" to engage reverse thrust .... "F3" (per intermittent and repetitive key strokes) to gradually ease out of reverse thrust .... "F2" to abruptly cancel reverse thrust.
All other 3D model wing, stabilizer, and rudder animations function per standard PC keyboard and/or FS controller device inputs.
PLEASE NOTE: These VC10 3D models are "FS2004" native but are FSX portable.
1.06: "DMFS VC10 PANEL REPRESENTATION".
This VC10 project is composed of the following 2D panel ....
VC10 2D Panel
PLEASE NOTE: This VC10 2D panel is "FS2004" native and also FSX portable.
1.07: "DMFS VC10 SOUND REPRESENTATION".
This DMFS VC10 project is currently composed of the following customized sound pack option ....
VC10 RR CONWAY "mono" sound pack (FS2004 DMFS generic version).
VC10/C1K RR CONWAY fan-jet "hi-fidelity" sound pack (separate FS2004 and FSX customized audio).
PLEASE NOTE: The DMFS supplied RR CONWAY sound pack version is a "mono" type audio production and is applicable to all DMFS supplied VC-10 versions.
PLEASE NOTE ALSO: The VC10/C1K sound pack version is a "hi-fidelity" audio production by Benoit PLAMONDON. This sound pack is based on what can be heard from a pilots/flight deck (not the PAX cabin) perspective. Separate "FS2004" and "FSX" specific versions of this sound pack are provided .... "DO NOT" install the FS2004 sound pack into FSX .... and "DO NOT" install the FSX sound pack into FS2004. The FSX specific sound pack exploits the superior audio engine capacity of this FS version.
Failure to follow the above instructions "WILL" result in a less than satisfactory audio experience.
1.08: "DMFS VC10 SMOKE & AIRCRAFT LIGHTING EFFECTS REPRESENTATION".
This VC-10 project is composed of the following aircraft texture night lighting effects ....
This VC10 project is composed of the following engine smoke effects ....
1.09: "DMFS VC10 TEXTURE REPRESENTATION".
This VC10 project is composed of textures representing the liveries of real world airlines/operators from around the world.
PLEASE NOTE: All DMFS and HJG supplied VC10 textures are compatible with "FS2004" and "FSX".
PLEASE NOTE ALSO: All HJG supplied and imported VC10 textures are also compatible with "FS2004" and "FSX".
1.10: "DMFS VC10 GENERAL INSTALLATION".
PLEASE NOTE: The Installation of all DMFS supplied VC10 aircraft base packs and their supporting effects, panels/gauges, sounds, and texture files is a very easy auto-installation process. When correctly undertaken this process automatically installs all files to their respective FS2004 destination folders.
PLEASE NOTE ALSO: All HJG produced or imported textures for the DMFS VC10 models must be manually installed inside each aircraft base pack .... whilst compatible with the DMFS models these other textures do not form any part of the auto-installer process.
IT IS STRONGLY RECOMMENDED THE FOLLOWING AIRCRAFT BASE PACK, PANEL, AND SOUND PACK ASSIGNMENTS BE STUDIED .... AND UNDERSTOOD .... "PRIOR TO" INSTALLING ANY OF THESE FILES. THIS WILL AVOID MISUNDERSTANDINGS/PROBLEMS AND WILL BE PROMOTING OF GREATER ENJOYMENT USING THESE SIMULATIONS.
1.11: "DMFS VC10 AIRCRAFT BASE PACK INSTALLATION".
The Installation of all DMFS supplied VC10 aircraft base pack and texture combo files is (again) a very easy auto-installation process which when correctly undertaken automatically installs these files to the FS2004 AIRCRAFT folder.
Each of the DMFS VC10 supplied aircraft base pack and texture combo files are composed of the following essential elements ....
- "MODEL" (folder .... containing 3D model file).
- "PANEL" (folder .... containing a PANEL.CFG file aliased to the DMFS SHARED FILES folder)
- "SOUND" (folder .... containing a SOUND.CFG file aliased to the DMFS SHARED FILES folder)
- TEXTURES (folders containing the liveries for models included within each aircraft base pack
- "AIRCRAFT.CFG" (file)
- "AIR.FILE" (file)
- Texture reformatting tool
PLEASE NOTE: The DMFS supplied VC10 aircraft base texture combo folders are named as follows ....
Vickers VC10 1101
Vickers VC10 1103
Vickers Super VC10 (VC-10 1151)
Vickers Super VC10 (VC-10 1154)
All DMFS supplied VC10 aircraft base packs are available from separate VC10 aircraft type sections located on the HJG DOWNLOADS page.
1.12: "DMFS VC10 PANEL INSTALLATION".
Installation of the DMFS supplied VC10 panel/gauges file is (once again) a very easy auto-installation process which when correctly undertaken automatically installs these files to the "DMFS SHARED FILES" master folder. This particular folder is created inside the FS2004 "AIRCRAFT" folder during the auto-installation process. The PANEL.CFG file, contained inside the Panel folder accompanying each VC10 aircraft base pack is, by default, aliased to the DMFS SHARED FILES master folder and to the DMFS supplied VC10 panel.
The panel file includes full documentation.
The DMFS supplied VC10 panel folder is named as follows ....
Vickers VC10 Panel
Failure to perform the above recommended installation process correctly "WILL" result in this VC10 panel either not displaying or otherwise not working correctly.
" DMFS VC10 AIRCRAFT BASE PACK/PANEL ASSIGNMENTS"
All DMFS supplied VC10 simulations use the following panel file versions ....
VC10 1101 .... use DMFS Vickers VC10 2D Panel
VC10 1103 .... use DMFS Vickers VC10 2D Panel
VC10 1151/SUPER VC10 .... use DMFS Vickers VC10 Panel
VC10 1154/SUPER VC10 .... use DMFS Vickers VC10 Panel
PLEASE NOTE: Other VC10 panels may be available from AVSIM.COM, FLIGHTSIM.COM, and SIMVIATION.COM but these are "NOT" supported by HJG.
PLEASE NOTE ALSO: HJG can only provide technical support in regard to the files it offers.
The DMFS supplied VC10 panel is available from the " VC10 PANELS" section of the HJG downloads page.
VC10 2D PANEL VIEW STANDARD KEYBOARD COMMANDS (from 2D panel view).
- SHIFT+1 = display/hide Main Panel.
- SHIFT+2 = display/hide Radio Stack sub panel.
- SHIFT+3 = display/hide GPS sub panel.
- SHIFT+4 = display/hide Fuel sub panel.
- SHIFT+5 = display/hide Over Head sub panel.
- SHIFT+6 = display/hide Starter sub panel.
- SHIFT+7 = display/hide Auto Pilot and Auto-Throttle sub panel.
- SHIFT+8 = display/hide Check Lists sub panel.
- SHIFT+9 = display/hide AP MCU sub panel.
VC10 PANEL VIEW NUMERIC KEYBOARD COMMANDS.
- NUMERIC KEYBOARD 7 = Forward left panel to outside environment view.
- NUMERIC KEYBOARD 4 = Left panel to outside environment view.
- NUMERIC KEYBOARD 1 = Left rear panel to outside environment view.
- NUMERIC KEYBOARD 9 = Forward right panel to outside environment view.
- NUMERIC KEYBOARD 6 = Right panel to outside environment view.
- NUMERIC KEYBOARD 3 = Right rear inside interior flight deck panel view.
- NUMERIC KEYBOARD 2 = Rear inside interior flight deck panel view.
PLEASE NOTE: Keyboard command "S" transitions the 2D panel view to external FS view.
For full understanding of these panels/simulations and how they are best used please refer to the following "Sections 2/3/and 4" of this manual.
1.13: "DMFS VC10 SOUND PACK INSTALLATION".
The VC10 "Mono" type sound pack by David MALTBY can be used with any DMFS supplied VC10 aircraft base pack.
PLEASE NOTE: This "Mono" sound pack auto-installs inside the DMFS SHARED FILES master folder (located within the FS2004 "AIRCRAFT" folder). The SOUND.CFG file, contained inside the Sound folder accompanying each VC10 aircraft base pack is, by default, aliased to the DMFS SHARED FILES master folder and the DMFS supplied VC10 sound pack.
The HJG supplied "Hi-Fidelity" type VC10/C1K sound packs, by Benoit PLAMONDON, can also be used with any DMFS supplied VC10 aircraft base pack.
PLEASE NOTE: These "Hi-Fidelity" sound packs (only) must be manually installed inside the "DMFS SHARED FILES" master folder (located within the FS2004 "AIRCRAFT" folder) then aliased to the SOUND.CFG inside the SOUND folder of the intended aircraft base pack folder .... OR ALTERNATIVELY .... installed inside the VC10 aircraft base pack.
All VC10 sound packs are available from the "VC-10 SOUNDS" section of the HJG downloads page.
"VC10 AIRCRAFT BASE PACK/SOUND PACK ASSIGNMENTS"
All DMFS supplied VC-10 simulations use the following recommended sound pack versions ....
VC10 1101 .... use VC10/C1K RR CONWAY fan-jet sound pack .... or mono version VC10 sound pack
VC10 1103 .... use VC10/C1K RR CONWAY fan-jet sound pack .... or mono version VC10 sound pack
VC10 1151/SUPER .... use VC10/C1K RR CONWAY fan-jet sound pack .... or mono version VC10 sound pack
VC10 1154/SUPER .... use VC10/C1K RR CONWAY fan-jet sound pack .... or mono version VC10 sound pack
RECOMMENDED FS2004 AUDIO/SOUND SLIDER SETTINGS
These settings can vary in accordance with both audio equipment and personal preference. For optimum playback quality the following FS2004 based OPTIONS/SETTINGS/SOUND based sliders positions are recommended for use with the DMFS and HJG supplied VC10 sound packs ....
- "ENGINES" = 70%
- "cockpit = 30%
- "ENVIRONMENT" = 100%
- "NAVIGATION" = 50%
Experiment with the above recommended settings first .... and be prepared to adjust these settings in accordance with audio hardware capabilities and personal preference.
PLEASE NOTE: The optimum FSX based audio sound slider positions differ from those of FS2004. See the FSX sound pack documentation for the recommended settings .... and again be prepared to adjust these in accordance with personal preference and audio hardware capabilities.
1.14: "DMFS VC10 SMOKE EFFECTS".
All DMFS supplied VC10 simulations feature customized engine exhaust smoke effects. These files are auto-installed inside the FS2004 "EFFECTS" folder during the aircraft base pack and panel auto-installation process.
1.15: "DMFS VC10 TEXTURE FILES".
All DMFS supplied VC10 aircraft base packs are composed of a selection of several real world airline/operator liveries. These texture files are auto-installed inside each aircraft base pack folder during the auto-installation process.
HJG plan to offer an extensive selection of additional airline/operator liveries from around the world for use with the DMFS VC10 simulations. This selection is intended to be constantly expanded with future HJG website updates. These files must be "manually" installed inside each aircraft base pack.
All HJG supplied VC10 textures must be used with the aircraft base back for which they are intended. "DO NOT" use the wrong textures with the wrong aircraft base packs/3D models.
Failure to follow the above instructions "WILL" result in texture/model display issues.
PLEASE NOTE: DMFS supplied textures for this simulation are provided in an EXT 32.888 BIT format. Many "non-DMFS released" textures for these (and other) simulations may be saved in a much older DXT3 format. Both of these texture formats may also contain MIPS which can result in blurry textures and a lack of clarity .... on some systems. To resolve this it is recommended the "DXT BMP/Extended Bitmap Edit" utility be acquired and all texture BMP's (with the exception of LIGHT MAP BMP's suffixed which are "L") contained within each DMFS, or other, supplied texture for these simulations be individually inserted into this utility, converted to an "EXT 32.888 NO MIPS" format, and then saved in this particular format. This is a very easy process that does result in visual improvement of textures for these (and most other) and other simulations. The "DXT BMP/Extended Bitmap Edit" utility may be "FREELY" acquired from the following FS website ....
When correctly used this utility will/should eliminate potential for the occurrence of blurry textures. If using this utility ensure its "NO MIPS" option is activated prior to commencing the texture BMP conversion process.
PLEASE NOTE ALSO: The TEXTURE CONVERTER included within each DMFS aircraft base pack will only convert these textures back to the much older DXT3 format. It "CANNOT" be used to convert these into more advanced, and clearer, FS texture formats. HJG recommend this particular utility "not be used".
1.16: "DMFS VC10 AIRCRAFT IDENTIFICATION - MSFS AIRCRAFT SELECTION MENU"
The following information is "purely optional" on the part of the end user.
All DMFS supplied VC10 aircraft subjects will/should, by default, appear within the MSFS Aircraft Selection Menu in accordance with the following
The above designations govern how these VC10 simulations are recognized and presented within the MSFS Aircraft selection Menu.
The UI MANUFACTURER data line (which for these aircraft subjects should always read "VICKERS") .... then the UI TYPE data line (which for these aircraft subjects should always read "VC-10" or "SUPER VC10" .... followed by the specific aircraft type series suffix) should each appear as compiled above.
Should the UI MANUFACTURER and/or UI TYPE data compiled within the FLTSIM.XX/ADD TO AIRCRAFT data accompanying any DMFS or HJG supplied VC10 texture "not" conform to the above protocols then this data can be edited in accordance with the above aircraft type descriptions .... and these edits then "SAVED".
1.17: "KNOWN ISSUES".
- "NONE" .... at this time of compilation.
- "FSX USERS ONLY" .... be aware the interactive DMFS manual cannot be viewed via the panel knee Board feature. This is an "FSX limitation" only in regard to this particular functionality which cannot present multiple pages. This limitation "DOES NOT" apply to FS2004.
- FSX USERS ONLY" .... be that the SWAP AP feature (Modern LEAR JET type alternative AP) does not function properly. This "DOES NOT" apply to FS2004. Open the FSX version PANEL.CFG .... scroll down to the WINDOW 08 data section of this CCFG.FILE .... replace the entire WINDOW 08 section data weith the following data (FSX B737 800 AP) and save this edit ....
window_size= 0.376, 0.115
window_pos= 0.630, 0.890
1.18: A FEW FINAL WORDS.
Each file contained within these simulations has been individually checked and extensively tested for its functionality prior to uploading. Each file was noted to perform "FINE" .... or it simply would not be uploaded here. Despite our endeavour to try and provide the best possible classic/historic jetliner "FREEWARE" for FS, it is not inconceivable that some oversights might have occurred, or, that difficulties might be encountered by some .... perhaps due to the extensive variability among PC systems of today rather than end user faults. HJG will try to assist troubleshooting any reported issues that do arise, but, "kindly understand" what occurs on one particular PC system "may not be universally experienced". All issues/queries concerning these VC10 simulations should be addressed on the "DAVID MALTBY FLIGHT SIM" page (only) of the HJG forum.
PLEASE NOTE: HJG "DOES NOT" provide technical support via its FACE BOOK page. All queries .... technical or otherwise .... must be posted on the HJG forum and for which one must be a registered member of its community in order to be able to participate.