Ive been updating and looking at some aircraft I have not flown in a while and thought I would bring this up again. A few years back I mentioned some things about realism in FS9 and textures that can help it along a bit. First is shadows. When the textures permit it, meaning decently mapped, some shadowing can really enhance the realism when viewing these masterpieces in external views. Also weathering and proper color balance are important. One area in particular has always bothered me a bit and tends to bring out the "cartoony" nature of models and textures. That area is the transparencies in airliner and big aircraft cockpit glass areas. The alpha channel can be manipulated in some models to improve window color and reflection, but in some models its limited, leaving you with what appears to be perfectly transparent and almost invisible glass. If you look at photos of airliners check out the cockpit areas, usually they are dark, and its hard to make out any detail inside since its all in mostly shadow in there. They way I fix this is to darken the interior textures(the ones with pilots/panels/shirts/walls etc.) dramatically giving what I believe to be a more pleasing and realistic look when you view the airplane externally. These two shots give an example and sometimes its rather stark. I prefer the more real look of the one in which its hard to see inside. Just a quick tip and an easy fix for anyone who knows how to paint!
Post by aerofoto - HJG Admin on Feb 2, 2022 17:18:25 GMT
the transparencies in airliner and big aircraft cockpit glass areas.
I agree in regard to "the darker" rendering being the more authentic.
A little while back this came up in regard to our B737's.
It seems whilst the windshields on our B737's displayed dark but with "just sufficient transparency" too "IN FS9" .... when these same B737 textures were used "IN FSX" their windshields tended to display "almost totally black and with very little, if any, transparency at all" .... except when viewed from some fairly acute axis'.
I assume something to do with the Alpha's Jim mentions might account for this observation (in regard to our B737's at least) and there must also be difference between the way both FS9 and FSX render these details too.