I wish I could say " yes the problem is solved ", but unfortunately to my dissappointment it is not.
When I found that the "tailhook" section was missing from the DC-8-50 aircraft cfg. I figured that by simply inserting it everything would work OK. But when I actually tested it in FS the outboard landing lights would still not retract and come on. ( inboards come on ok ). Also the "tailhook retracting" message at the top of the screen also did not appear.
I did the same test on the DC-8-50F, which uses the same panel, and all worked OK along with all the other DC-8's I have in FS.
So it's back to the drawing board for the time being.
Post by aerofoto - HJG Admin on Nov 4, 2009 17:52:59 GMT
I found that the "tailhook" section was missing from the DC-8-50 aircraft cfg. I figured that by simply inserting it everything would work OK. But when I actually tested it in FS the outboard landing lights would still not retract and come on. ( inboards come on ok ). Also the "tailhook retracting" message at the top of the screen also did not appear.
I did the same test on the DC-8-50F, which uses the same panel, and all worked OK along with all the other DC-8's
HMMMM !!!! ....
That's "more-or-less" what "SKYKING" reported recently too !
Post by aerofoto - HJG Admin on Dec 3, 2009 7:14:07 GMT
"IF" .... I'm understanding you correctly ....
The most common reason .... if not "THE ONLY REASON" for this sort of experience (an installed aircraft not displaying within FS).... is usually because of a simple CFG error.
There's a number of things you must check in order to be able to identify your problem and resolve it ....
Check that the Texture/s you are trying to install are for that particular/specific aircraft base pack .... unfortunately you do not state precisely what Aircraft Base Pack or Texture/s you are trying to install.
Check that the first [FLTSIM.XX] data line on your AIRCRAFT.CFG data has been edited to read "0" .... and that all subsequent chain [FLTSIM.XX] entries are then edited to read in strict numerical sequence .... as follows ....
[FLTSIM.1] [FLTSIM.2] [FLTSIM.3]
Check that the SIM= data line of your AIRCRAFT.CFG agrees with the prefix name of your chosen aircrafts AIR.FILE name. This's what is meant (above) that your chosen Textures must be applied to the correct Aircraft Base Pack files .... as presented on this website.
Check that TEXTURE= line of your AIRCRAFT.CFG files reads strictly in accordance with your actual chosen aircraft texture file name.
Check also that you have not got a valid file still contained within another containing folder from the original ZIP file .... this won't help matters either.
These are all common minor errors people have made in the past.
The slightest error/oversight with any of these essential details is sufficient to cause an aircraft installation to fail to appear within the MSFS Aircraft Selection Menu.
It is important that the installation instructions accompanying each file download are indeed followed .... "TO THE LETTER" .... or .... problems "WILL" result !
Post by aerofoto - HJG Admin on Dec 5, 2009 6:38:49 GMT
At a quick glance all your CFG data entries appear correct .... according to how I understand that data should all appear for the NKC-135A .... BUT .... upon closer inspection I spotted this anomaly in your CFG data above ....
Note the line that should read "TITLE="
In your CFG it appears to be reading "TILE=" .... in other words the word "TITLE" appears to be missing a letter "T"
Add the missing "T" to the word that should read "TITLE" .... and see if that now causes your aircraft to display within the MSFS Aircraft Selection Menu.
Your missing aircraft should appear under "BOEING" aircraft .... then as an "NKC-135A" aircraft title .... and then identified as a "55-3129 WINGLET TEST" texture.
From what I recall, to extend or retract the translating rings, also know as ejectors or reversers, just operate the switch marked extend\retract ejectors located at the top left on the panel overhead.